That is what had always confused me, do I use one, two or three of the gums, do when I “spin the wheel” should I spin it one, two or three times, or even more?
To give a bit more info that I am sure Mittens (which I learned is a man, not a female) will explain, boons are put into the forge to get one of the benefit of the gums.
Go you want to make a hammer, put one in the forge, then go what do I want to have on my hammer? Do I want it to have devastating damage, be a hard hitter, energy saver, go fast, do I want something special such as auto harvest (magnetic collection)? That is where you pick the gum you want to place into the centraforge tray. But, the boon has a part of which of these you will get, because one gum can have two choices of a trait, good trait and bad depends on what you want. I think of the boons as Lady Luck, same in gambling; because forging is gambling in a way,
It is two rows with I don’t remember how many slots and everyone will have their own opinion of what should be in each slot.
So, you want your hammer to have devastating damage. Here is where you need to realize something, or at least this is a problem I have had. Once I put my tool or weapon in the forge, I can’t add anything else, that is a different gum or anything. So, before you place your hammer, decide what gums, pastes, and other mats you will need to make your hammer.
Most will keep what they use the most in the tray slots, so they don’t have to go and get them every time they forge, boons 2 and 3, boon removal 3, deconstruct resin, setting resin and others, that you will learn more about in the school, I won’t touch on those here.
That means the gum you will put into the forge is Effect, but it can also give you hard hitter. With using one gum, that won’t matter, if you are higher level and want more traits (I’m not even sure if that is the right word) you would also use another gum, such as Ease for energy saver or critically lucky.
Here is where you will learn the bane of forging. Random Generated, basically RNG. Even though you will NOT have added the gum that will give you a trait.
You’ve picked your gum, placed it and the other items, some that I mentioned, more that I haven’t can be added. Boons are 1, 2, and 3. They increase the amount in the slider, hopefully we will learn more about it, that is all that I know in it picking which number of boon. Where the wheel lands on the spin is where you choose which boon. There are three boxes on the left side. Each box has a line and you don’t seen a “slider” but it will go up and down in that line depending on, you guessed it, random gen.
First, the number 3 boon, push to spin, you see the lights, hear the spinning sounds and watch, sometimes holding your breathe, as you wait to see what you get, will it be devastating damage or hard hitter? Random Gen raises it nasty head, even though you haven’t put in any gum that can give you glow in the dark, it shows up. That is easy to take care of, just be ready to see that happen, sometimes it is something nice so don’t let it bother you to much, just be prepared for the odd trait to show up.
You will see the longer line that is the height of the box with yellow going up and down, you will also see the slider, when it is finished, that is when the trait shows up in one of the three boxes. It is close to the top and a trait has shown up. You can pick to add another 3 boon, or go with number 2, if close to the top to save your boons, I would be going with number 2 boon, the higher number, the more expensive to make. It spins again, you can get the trait you want and with the one that you got earlier, if you left it in, it can increase, go from level 1 to level 2, or it may have started at level 3, random gen again.
How many times you add the boon to the forge depends on how much you have, now high you want the level to be, which can depend on what you are going to use it for. High enough level in your skills that you can hit on a level 2 planet one strike with a unforged hammer and bust rock, you may be willing to stop at level 5 or 7 and save your boons. Then, you will do the last step. It can also depend on how much vigor and stability you have left in the forge, another topic.
Setting resin, that is the finishing item added to the forge. You place the setting resin in the forge, spin and wait for it to set what you have decided on. It will ding, and let you know it is not being forged, it can take around a hour for it to finish the forging, this isn’t done in a few minutes.
To give you a idea of some of the gums that you may be using, and what they can give you: Tools:
• Energy Saver (Ease)
• Busy Bee (Lightness)
• Critically Lucky (Ease)
• Hard Hitter (Effect)
• Devastating Damage: (Effect)
• Flanker’s Force (Special)
• Heavy-Duty (Longevity)
• Glow (Glow)
• Magnetic Collector (Special)
More info will be given on these I am sure in class, each one can have a sub-category, such as Flanker’s Force in a hammer can have where you will hit one block, or maybe one block and one on the left side, or one above and below, or other combinations, one most wanted is the AOE, area of effect, that means all around it, all three sides. Great when on high level planets and you want to really go through the rocks to get to what you want. Can also be a expensive tool to make.
Hope this helps and wasn’t too long to read. Mittens will cover a whole lot more than I have here, give more indepth info and can answer more questions.
hope this works, here is the link to the forging guide and can be very helpful.
guess what I have called traits are really called boons, learn something new.