Scrap The Death Penalty For Newbies

I can tell you that if you stick around much you come to a point where it doesn’t matter:

I realize this is to do with familiarity but since a level can be gained in a few minutes, really, IMO (yours may vary) it’s not much, though it does seem like more when you’re new.

There are always things to do, such as crafting a few materials you have laying around or maybe visiting HOST’s portal planet (one time only ofc) to get rid of it if it’s bothering you.

It has another name also, “The Reaper Buff” :rofl:

Hmm I’ve had games that take from your existing XP, take levels off of you, leave you lootable to other players, or just disappear everything you had on you entirely leaving you as a ghost.

If you’ve never been stuck with any of those, I can see how this would seem worse to you than it does to many other players. When I was new I was just happy to not be set back by it. Since I found out it won’t stack I haven’t been bothered by them any more.

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I play 7 days to die with the option turned on to where you drop everything in your backpack and toolbelt. Then have to figure out how to get my stuff back when the game respwans me on my bedroll that’s over 300m away. Gaining experience slower than usual doesn’t bother me compared to losing everything on my character and having to figure out a way to get back to my dropped loot without dying.

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Yea iirc the division will lower your dark zone level if you die. First it takes XP from your progress bar and if you’re at the bottom of it it will send you back a level. Now as for normal levels I don’t remember. It’s a very common practice in rpgs to penalize a player for dying. It’s not even just the survival side

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