I’m a PS4 player, so just getting up to speed on farming, and have only tried the berries as of yet. I’m sure this has been discussed, but I didn’t see a post when searching.
I don’t understand the reason you can’t produce more seeds than you can gather. Not looking for massive quantities, but if I plant 100 plants then I think there should be at least a way to harvest 125 seeds or better yet it I plant 1000 plants 1400 return (of course there would be variations to returns based on setup and conditions, that would make it more fun and challenging). It creates a market and an incentive to use my plots to and make an actual farm. The introduction to farming insinuates a massive production farm, which I would love to do on a grand scale. But as I see it right now, I don’t really see the point for all my efforts. I’ll spend more time harvesting then enjoying farming. As I see it right now the farming model is for aesthetics or simply a support mechanic to supplement gathering. Please correct me if my rationale is wrong, conventional thinking does not necessarily apply to a video game but I’m having a difficult time seeing past that. I’m still impressed and happy with the update, just wishing to more than a bellybuttonless rock gobblin!
@Kal-El was nice enough to post the results he was able to obtain… So in most cases you can get a higher seed return. This graphic is the percentage return of crops.
Yep, if you get ahold of koasmstress1, BruceBanner, Unieq, or Mayumichi (all TNT), I think they have farm builds for seed production.
I thought jiivita had a video too.
Here’s my stats of what is possible… they give highest crop and seed ratios and an additional field for possible self-sustaining crops (i.e. not needing 2 separate fields, dedicated to either crop or seed).
Edit: a couple of notes in addition to the above:-
These are not fixed values - they just show the max possible outcome for each setup and, where applicable, 1 possible sustainable setup. You can tweak the sustainability of each setup to suit your own needs.
Goo can get up to 95% on seed return, but this is pointless, as rock does nothing to the Goo kernal. The value shown is when Goo is planted in Gleam (including Refined Gleam & Gleam Lanterns) to be able to mutate the Goo colour.
Best odds I can get for juicy star Berries is 106% seed and 16% crop. Same as @Stretchious chart.but I can see that it will take a lot of space to make it worth while.
Generally speaking you cant get both crops and seeds out of the 1 setup… or not super efficiently at least. Best bet is to setup seed production, and crop production seperately.
E.g. combustion fragments… optimal seed setup gets you 110 seed/ 0 crop… but a different setup gets you 0 seed/220 crop.
So make a crop farm 1/10th of the size of the seed farm and in theory they should be self sustainable while pushing out 22% return on however big your seed farm is… give or take RNG.
Haha… i also started with starberries then switched to others when i realised. Im sure theyre doable, but definitely easier ones to start with.
Wheat is an easy one. Sown in compact silt, surrounded by water/mud will give you 100 seed /110 crop. So that should be a flat 10% return in one farm.
Try the combustion fragments for a more interesting one, also pretty easy to get going but does need 2 different setups that work together so good for getting the hang of how it works.