Firstly, let me say that I’m not saying thus should be some sort of “law” or enforced by the police, simply that I think that this should be the encouraged method of founding a settlement. I think if players follow these simple guidelines and treat each other and their creations with respect, then we can all avoid a lot of drama as this community grows, and our in-game communities grow with it.
I will adress three states of players: Founders, Nomads, and Citizens.
I define a Founder as a player that seeks to establish or has successfully established a settlement. I define a Nomad as a player who currently belongs to no settlements. A Citizen, is a player who has applied for and been accepted for citizenship within a settlement.
Founders responsibility: Founders should provide clear details upfront about: plans for a settlement’s layout and architecture, contact information for Nomads to apply for Citizenship, and any particular rules to live by as a Citizen. As the game progresses in its development, this should be done in-game in a town hall or centralized location of some sort that would be easily recognized by visiting players. For the moment, forum posts establishing these details are the best we have. Founders should make some form of contact information available for Nomads to contact them for citizenship application.
Nomads: do not build or establish beacons in proximity of settlements. If you seek to gain citizenship of a settlement, you should first seek out the founder of a settlement for permission. You should then read, understand, and accept all rules and plans put in place by the founder, or else find a different settlement to live in.
Citizens: having accepted the rules and plans of your settlement’s founder, you should also seek to help Nomads who seek citizenship to do the same. Report violations of your settlement’s rules and plans to your founder, and settle disputes in closed channels amongst the members or your settlement. Don’t take town drama to the public channels, and if you decide your Founder is doing something you can not accept, simply denounce your citizenship and leave. Do not harm your settlement for any reason after having become a citizen, nor should you retaliate in any way after denouncing citizenship. Citizens should provide their founder with some form of contact information while they are a citizen.
A settlement is simply a collection of beacons in which multiple players have set shared build permissions for each other. Anything built outside of a beacon or beaconed zones with only one player are not settlements. In this way, a Nomad that protects their property with a beacon does not count as a settlement unless they desire to have others join them to form a settlement.
Development wishlist for settlements:
Beacon proximity protection- reject placement of beacons adjacent to another players beacon unless those players share beacon permissions on the adjacent nodes.
Bulletin boards or sign posts to share info such as town rules or guild website information and founder contact information.
Door and mechanism locks for inside beaconed zones, as well as permission sharing per 8x8 plot to allow private locking of doors inside a settle as well as general protection from outsiders/ nomads.
Animal/crop damage protection inside beacons and per 8x8 plot to protect privately owned pets or livestock inside a settlement. To allow protected raising of cash crops/ livestock while apart of a settlement.
Beacons permissions to deactivate hookshot/ grapple hook inside a beacon.