Settlement Revamp - Opt-in Versus Forced

I’m not trying be derisive or anything of that nature. This is just how I see this problem. It’s why I just dont try to build near anyone else. This system is going to constantly have band-aids applied. We’ve already seen this in the past, more will just prove the pattern as time goes on because that’s human nature, admittedly or not.

I’ve got a few ideas that I think would work but I don’t bother to post it because I know a chunk of the player base would be wildly upset, and understandably so as the game they have grown to love would have a radical change thrown at them and people just have a hard time dealing with change…

That’s why I’ll just continue playing uncaring of what avenue the change goes because at the end of the day, I only venture out to other builds to explore and be a tourist so what’s there this week and fun to look at might not be there next week. That’s just the nature of the beacon system we have now and to date it continues to be a problem that other players will work aggressively to benefit themselves… which means there will be constant band-aids because people will always find a way to game this current system.

That said: Honestly I think a unique and revenue generating way to address this is have a store/cubit plot designed so that a player can drop down a massive plot(s) that allows others to place their plots in side it for a fee, which is paid to the main plot owner (mall owner if you will for example, just like a lease) and maybe a portion of it to taxes if the devs ever felt like the game needed a sink)). This would help a lot of problems in city builds and mall builds. This would give the owner total control of who can build in the area as there would need to be a permission to be accepted in to building. It’s also a ghetto way of dealing with private worlds until those are actually released (if ever). If people can not do certain things with their beacons. This would also help, I think at least, centralize shops as people would flock to a shop system that has stability in shops coming/going/activity/etc, But at the same time this idea might be completely against the Boundless a lot of people play. I feel like it helps fix a beacon issue as far as stores/cities/malls are concerned and a central shopping concern many have by not knowing where to find things for sale. Perhaps the big plots could have a compass marker so you see when you visit a planet.

I know, pretty out there stuff, but I just don’t see a way that the current system ‘stays’ fixed.

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