If that’s what you got out of the conversation talking to James on how to fix the system, then that sucks. Adapting is the only choice we have so of course that’s what folks who enjoy the game will have to do. Just cements my reasons for building out in the wild away from big builds. Good luck to you guys, I hope something becomes possible.
edit: i thought the goal going forward was to make things less complicated. I don’t know how this system part of the game gets fixed without it being more complicated. I still think this is a way to deal with this entire exact problem and have it be abused/be an issue on a lower scale. I don’t know if it is remotely possible at all though.
This is playing out just like I envisioned it may in the worst case scenario just before it was released.
This whole thing reads as putting a band aid on a broken system. Sometimes the entire system is just the problem and there’s no way to fix it, no matter what kind of band-aid it gets. The game already is overly complex. This is just going to add another layer of complexity.
If anything happens at this point it seems like a new system over-all would be a better fix so band-aids aren’t going to be constantly happening. This isn’t the first or second time plots and beacons have been messed with. W…
I’m not trying be derisive or anything of that nature. This is just how I see this problem. It’s why I just dont try to build near anyone else. This system is going to constantly have band-aids applied. We’ve already seen this in the past, more will just prove the pattern as time goes on because that’s human nature, admittedly or not.
I’ve got a few ideas that I think would work but I don’t bother to post it because I know a chunk of the player base would be wildly upset, and understandably so …
That said : Honestly I think a unique and revenue generating way to address this is have a store/cubit plot designed so that a player can drop down a massive plot(s) that allows others to place their plots in side it for a fee, which is paid to the main plot owner (mall owner if you will for example, just like a lease) and maybe a portion of it to taxes if the devs ever felt like the game needed a sink)). This would help a lot of problems in city builds and mall builds. This would give the owner total control of who can build in the area as there would need to be a permission to be accepted in to building. It’s also a ghetto way of dealing with private worlds until those are actually released (if ever). If people can not do certain things with their beacons. This would also help, I think at least, centralize shops as people would flock to a shop system that has stability in shops coming/going/activity/etc, But at the same time this idea might be completely against the Boundless a lot of people play. I feel like it helps fix a beacon issue as far as stores/cities/malls are concerned and a central shopping concern many have by not knowing where to find things for sale. Perhaps the big plots could have a compass marker so you see when you visit a planet.
I know, pretty out there stuff, but I just don’t see a way that the current system ‘stays’ fixed.