James was trying really hard to help me with the mall. It seems no solution will work for the moment, but he may have some ideas.
For the new buffers to work and not indirectly grief anyone, they need to be all on or all off. Currently, there is no way to get players that arenāt around to lower their buffers, join a guild, ask questions, etc. Also, you canāt blame anyone for turning them on to protect their stuff.
What if there was a setting under settlements that had:
all buffers off
all buffers on
I think this would greatly help markets and dense cities, which are at a halt right now.
Solo players could turn the buffers on.
Cities and markets could turn them off.
Please keep it civil. Really needing input. All ideas welcome. Thank you.
The default to off setting isnāt an option?
i.e. If youāre in a settlement already, for the initial load the default is off. Then new beacons would default to on?
I really liked the idea at first.
But what about smaller settlements with buffers on being absorbed by bigger ones with buffers off (or vise versa)?
Will the setting be forced on the smaller settlement that got absorbed? (probably yes? - that would lead to new drama)
Edit:
Looking closer at the idea:
If itās only the greater settlement level it will cause grief for smaller annexed settlements. (If someone else can turn your buffer off, it kinda defeats the idea of the whole buffer system)
If itās also on the guild settlement level anyone can just align their beacon to a different guild, change their setting and ruin the city for everyone else. (and that kinda defeats the idea of the whole settlement level toggle)
I changed my vote to no.
But I agree something has to be done to make living in a big city bearable again.
Before I vote I would need to know which settlement you are talking about.
I assume you mean the larger settlement that is being joined or is this just the settlement option under the single beacon?
If it is the larger then I am completely against it UNTIL we have the option to choose which settlement we can join. At this point my guild settlement is part of a larger city that annexed us. If they turn off the buffer for the larger settlement I am stuck having to deal with their decision.
If you meant the other one then maybe I am ok with itā¦ I need more info though.
Itās sticky because how do you know which neighbor has the oldest plots/beacons before you unplot or lower your buffer? If you donāt know and you have the newest space, you lose.
I know this is just another band-aid for the previous band-aid so thatās why Iām going to vote for other. I think the entire plot system itself needs a rework and thatās where I wish they would focus their energies.
If thatās what you got out of the conversation talking to James on how to fix the system, then that sucks. Adapting is the only choice we have so of course thatās what folks who enjoy the game will have to do. Just cements my reasons for building out in the wild away from big builds. Good luck to you guys, I hope something becomes possible.
edit: i thought the goal going forward was to make things less complicated. I donāt know how this system part of the game gets fixed without it being more complicated. I still think this is a way to deal with this entire exact problem and have it be abused/be an issue on a lower scale. I donāt know if it is remotely possible at all though.
This is playing out just like I envisioned it may in the worst case scenario just before it was released.
If itās only the greater settlement level it will cause grief for smaller annexed settlements. (If someone else can turn your buffer off, it kinda defeats the idea of the whole buffer system)
If itās also on the guild settlement level anyone can just align their beacon to a different guild, change their setting and ruin the city for everyone else. (and that kinda defeats the idea of the whole settlement level toggle)
I changed my vote to no.
But I agree something has to be done to make living in a big city bearable again.
Probably the major? Whatās going to prevent me from prestiging up my shop at the mall and toggle it on. Just because I can?
Whatās going to prevent my build from being toggled off? Letās assume I connect my settlement with player A (we both agree, we both have reservation active). Then, player A misjudges player B, connects with B, B prestiges up, gets major, turns it off, then surrounds me?
While I agree that this would solve your problemā¦ itās another layer of indirection to make plotting even more complicated.
I know this goes against real-world city/state/country dynamics, but I totally agree with you. And this is a virtual gameā¦not real life. We shouldnāt be forced to join any settlement.
I think this would be a negative for malls/market ātownsā though because we really need everyone to have all buffers on or all buffers off. A lot of the shops have to build up their prestige to get footfall. A lot of them end up becoming their own settlements. Lots of them.
I would really like to save the mall if possible.
Any ideas are welcome. Besides starting over completely. Iād really not like to have to do that.