This whole thing reads as putting a band aid on a broken system. Sometimes the entire system is just the problem and there’s no way to fix it, no matter what kind of band-aid it gets. The game already is overly complex. This is just going to add another layer of complexity.
If anything happens at this point it seems like a new system over-all would be a better fix so band-aids aren’t going to be constantly happening. This isn’t the first or second time plots and beacons have been messed with. We’re still struggling with complaints that were complaints almost 1 year ago. That is indicative of a broken system.
No matter what choice is made, it’s going to result in plot issues: one where newbs and younger players probably never grasp and quit playing as a result or two: a completely new system is created in a less complex way and the current landscape of everything wildly changes because it’d be almost like a wipe. Unless there was a way to tie old boundaries in to the new system, which just sounds like messy code. I’ve played too many games like that where band-aids kept being stacked on to a broken system until it was too far gone and they had to re-work the system/code anyways.
I think no matter which avenue ends up being chosen, it’s going to be a headache for one half of the player base no matter what. Boundless is Boundless until you discover the Boundries game, of the game.
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