Mine are a fairly straight forward layout that give 6600 power output per machine. I could add another 6 coils below the machine but for aesthetics, I decided not to.
I still need to add 6 more coils to each of the Compacters, Mixers and Extractors. Should get that done today. Here’s a view of the whole workshop… (Well, as much of it I can fit in a pic that is lol.)
Hello!
I wasn’t sure how many machines i was going to need in my new house and i hate constantly finding place for new machines so i came up with this design. It houses up to 12 machines of each type. With enough control, i can reach them all without grappling. You can coil them all or coil some and keep some uncoiled for mass production (rocks refineries for example).
As shown in the second pic, you can also have storage behind them in case you have a queue of items to be produced so you don’t mix them up and put them in your normal storages.
Think I’m getting more minimalist with each new workshop set-up… a bit boring but streamlined functionality (though a bit over-kill now I have stopped making coils)
The changes allowing us to repair an entire set of machines by hitting just one of them was a god-send. We decorated our machines with ornated glass panes, decorative gleam, etc. No need to have an actual access to the room below.
It’s super tight, but we managed to have the same spark-link network for the machines below and above. Two to three more spark-links and we’d be at the limit for this network. ^^
We used foliage and starberries as a fig-leaf to hide the upper coils.
It’s funny, noticeable that most of us have larger workshops with lots of machines. Lol
Are y’all like me and go big to try and offset the large crafting times?
I don’t agree with this. I think this is oversimplification. It’d need a different definition to describe the size of the build and on top of it, this is not your main project
well that makes a game a game, you can do whatever the game mechanics let you
the only limitations is your own. each individual has a different look at the game they play.
for me its big, bigger, biggest
Mine is tiny. I have 3 workbench 6 extractors mixers compactors and 1 forge in my main workshop. Then I have 3 or 4 mini workshops across the worlds that have 1 of each machine fully coiled.
Prototyping the new TNT facilities at the moment on Janus II (creative world) Accessible directly from megahub, once there turn right and portal is named TNT Testing.
At present the food kitchen is complete albeit decor will change, but functionality is complete.
Personally I like my workshop as compact as possible, so I “alternate machines” in a line so I don’t have to put as much spacing between machines.
So you would go workbench - space - compactor - space - workbench - space - compactor - space to fit four fully coiled machines in a row in a single plot (8 blocks wide for 4 machines) if that makes sense
You have to go every other for fully coiled. If you only need 13 coils per machine, you can squeeze 8 machines into 8 blocks of width
You can see what I mean under the dkmall lobby (though I messed up initially and didn’t leave spaces, so I had to jury rig it for more power coils, and I haven’t bothered to redo it, I’m waiting for updates)