Share Workshop(Machine) Design Ideas

well that makes a game a game, you can do whatever the game mechanics let you
the only limitations is your own. each individual has a different look at the game they play.
for me its big, bigger, biggest

correct

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Hats off to you. I’ve been to several of your build and I always have to take a moment to put my jaw back in place :face_with_hand_over_mouth: :smile:

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^_^* thank you

Mine is tiny. I have 3 workbench 6 extractors mixers compactors and 1 forge in my main workshop. Then I have 3 or 4 mini workshops across the worlds that have 1 of each machine fully coiled.

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Prototyping the new TNT facilities at the moment on Janus II (creative world) Accessible directly from megahub, once there turn right and portal is named TNT Testing.

At present the food kitchen is complete albeit decor will change, but functionality is complete.



We voted on the foods we wanted to actually make, so this is optimised for that purpose.

The start of the brew side.

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Personally I like my workshop as compact as possible, so I ā€œalternate machinesā€ in a line so I don’t have to put as much spacing between machines.

So you would go workbench - space - compactor - space - workbench - space - compactor - space to fit four fully coiled machines in a row in a single plot (8 blocks wide for 4 machines) if that makes sense

You have to go every other for fully coiled. If you only need 13 coils per machine, you can squeeze 8 machines into 8 blocks of width

You can see what I mean under the dkmall lobby (though I messed up initially and didn’t leave spaces, so I had to jury rig it for more power coils, and I haven’t bothered to redo it, I’m waiting for updates)

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