well that makes a game a game, you can do whatever the game mechanics let you
the only limitations is your own. each individual has a different look at the game they play.
for me its big, bigger, biggest
correct
well that makes a game a game, you can do whatever the game mechanics let you
the only limitations is your own. each individual has a different look at the game they play.
for me its big, bigger, biggest
correct
Hats off to you. Iāve been to several of your build and I always have to take a moment to put my jaw back in place

^_^* thank you
Mine is tiny. I have 3 workbench 6 extractors mixers compactors and 1 forge in my main workshop. Then I have 3 or 4 mini workshops across the worlds that have 1 of each machine fully coiled.
Prototyping the new TNT facilities at the moment on Janus II (creative world) Accessible directly from megahub, once there turn right and portal is named TNT Testing.
At present the food kitchen is complete albeit decor will change, but functionality is complete.
The start of the brew side.
Personally I like my workshop as compact as possible, so I āalternate machinesā in a line so I donāt have to put as much spacing between machines.
So you would go workbench - space - compactor - space - workbench - space - compactor - space to fit four fully coiled machines in a row in a single plot (8 blocks wide for 4 machines) if that makes sense
You have to go every other for fully coiled. If you only need 13 coils per machine, you can squeeze 8 machines into 8 blocks of width
You can see what I mean under the dkmall lobby (though I messed up initially and didnāt leave spaces, so I had to jury rig it for more power coils, and I havenāt bothered to redo it, Iām waiting for updates)