There are some tricky things about progression in this game. One of them is silver and gold tools.
The metals are rare, and to be honest the tools are only beneficial in very specific conditions, on some midlevel planets, with specialist builds.
In almost every case where I’ve tried to use them, iron is significantly more cost efficient, and titanium is both faster and, durability considered, easier to make ROI on. It’s clear you’re struggling with a progression ‘wall’ here and don’t see a way to the other side. But I can assure you that the various tools in the market are available at reasonable prices, considering the money you are able to generate with them.
It’s a treadmill, you think you can’t make ROI with the better tool, so you keep frustrating yourself with something that’s not quite enough to do a good job.
I realized after a while, as I was hitting mid-game, that I would do better to stop looking at “getting coin” as an obstacle to every task, and take some time to address it as it’s own task. This helped me tremendously. I could devote a little time to “getting coin” as it’s own task, and then get on with the rest of what I actually wanted to do.
I’d be willing, I think, to spend some time with you and do stuff if you’re interested. You get some half advice or good tips here which, out of context, can be confusing. For instance you seem very worried about tool speed and I know a lot of people have told you to take mega fast and just do it faster.
If you’re not doing it efficiently, doing it faster is just a nightmare multiplier. I, ah, twitch a bit myself. The value of a tool that can one-hit what you are harvesting is more than the multiplier of how many hits you are currently taking. It’s the value of saved hits, saved misses, and cleanup of any blocks that healed when you missed.
In light of that, using silver and gold tools on level 3 (again without precise specialist builds) is FAR more costly in terms of return on your investment than using a titanium tool that may have 1.5 to 2 times the initial purchase price.
The topic in the title is the orbs, but most of your posts seem to be about harvesting the mushrooms. I want to say that foraging is one of my favorite parts of the game, and it makes me sad that the best way to get certain foraging loot, is regen farming for block drops with luck skills. As for harvesting the orbs, if you want them at anything like a competitive cost or time to gather, you just have to do the block farming thing.
Others have said it but, holding back here, or doing a random part of the “full meta” decreases your efficiency here a LOT. However it’s also a bit of a necessity, and if this is how you like to make money, it really only takes a day or so to create a specialist for this. In this way you spend a couple hours a week doing the boring stuff, and the rest of the week you have time and coin to do what you like.
As for the mushrooms, you seem like a smart cookie, despite your current issues. In your current frustration you’re asking for them to be made more common, but the only reason you (seem to) want them is due to the value they have from being rare.
As soon as they’re more common the people that are already able to harvest thousands of beans and orbs per hour will include them too and you will have suggested yourself out of a market. There’s no way around it.
Anyways I’m not a kid, and I see how frustrating it is to get partial advice or smart comments that aren’t really explained based on the assumption that you’re familiar with “the meta” already.
I’d like to meet you and if we get along or if you’re interested we can do some stuff together until you’re a little more comfortable moving forward. I can’t make you happy with orb farms, I don’t like it myself. But I can help you be confident that you’re doing it as efficiently as your limitations allow.
The end result being, more time to enjoy the things that you like. Then you can explore the universe for glowcaps without feeling like you’re doing it under constant pressure for time and coin.
Interested?