Should atlas hide beaconed resources? (Poll)

Way back when they updated the atlas refresh and resolution, November maybe, James threw in a comment about trying out a warp augment in the atlas. That was the only mention I saw of it.

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Honestly, we should see the resources displayed like this:

Diamond resource Total: 40%
Diamond resource Available: 32%

We should see what the planet truly has as well as what is actually available and not in a plotted area. This way we see how many players have locked out resources completely from a planet. (in this case 8% was removed by player plotting)

This is a better metric because it really gives us a true look at these locking out practices that people do and lets the developers see if there are enough resources for players.

As for the other suggestion - While I don’t like those player that have completely surrounded resources with plots but leave the resource in a reserved spot I guess they are technically still available so we shouldn’t stop that practice.

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Ideal for sure!

Definitely. I’ve recently noticed that you can do this with changer chisels (look between 1st and 3rd pic for the difference):



It doesn’t make a lot of sense to me that the planet resource %s change based on this. I can see that it’s technically true, but it’s not really a useful thing to happen…

Actually I would say that changing chisels should not be allowed to work on non-plotted land. It seems like it is a hack to be able to find a diamond but then flip it to another gem that should not be there and might be harder to get, etc…

I personally prefer to see all the data. If anything is hidden it should be an option or toggle of some sort.

If someone (maybe a noob) accidentally plots on top of a resource, maybe I want to save that location & wait for their beacon to expire. If it’s hidden, I’ll never know it’s there.

As Xal mentioned, maybe there could be an added stat that shows “currently available (resource)” = more info, not less. :woman_shrugging:

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I mean I guess for shop purposes I’d see why you’d change it out in the open. But if using for personal use it easier to just type change the diamond block and you’re still changing and easier gem to get into a harder one. Plus people do buy refined gems anyway so it’s still not completely stopping the shop part.

The atlas shouldn’t hide anything, that is just less information to work with. If you could toggle between the two that would be the best option. One of my favorite places to mine is inside an area that is “plotted off” that I had to break in to. If those resources were hidden I would never have known that they were there.

Edit: I misunderstood. If it is ONLY beaconed resources and not reserved resources, then that would be a good change.

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Those would still show up with the proposed change since the resources aren’t plotted. The surrounding area is. Anything reserved would still show up.

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That’d probably fall under this :confused:

Edit: I understand now what some of the arguments against this are after. Data completion for one.

@majorvex too

If it’s not a choice to have both sets of data visible to us, is it a deal breaker?

We can’t see the full data now either since the currently regenerating (already destroyed) resources aren’t visible in the atlas or resources tab.

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You’re right, we aren’t currently shown all the data.

Nope. I accept & adapt to changes, even ones that I’m not a fan of. There’s only two ways I will stop playing Boundless at this point:
A. The game folds.
B. I croak.
:grin:

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I want to apologize to all those who’ve tried to whack the desert swords I unknowingly plotted :joy:

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Maybe not a deal breaker for the whole game, but for the atlas? :smiley: I do see how some use cases for it would suffer if this was implemented, but for me the gain would be bigger :thinking:

Maybe we need a “Gatherer’s Atlas” or a different kind of atlas (unless it would have to be applied to everything across the board). I personally wouldn’t want to hide the info, if I have a choice. Especially if the change is permanent & not a toggle for that user only.

I think it could effect how populated a planet becomes, or what type of builds are on a planet. If I think there aren’t many resources available (due to data being hidden), I’m going to a different planet that has more resources.

However, if I can see that the planet has a lot of resources (verified with a quick visit to check out the hotspots), I might build a lot on the planet and strategically/patiently wait until I can take over some of them.

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The information is still potentially useful to the one who owns the plots.

I can see the point in hiding plotted resources, but there is also a way to view plotted areas on a map as well. Another point I would make is that resources are everywhere, and changing the overall percentage for the planet would give a false reading on the density of the resource, since that’s really all a person can tell from the percentage. On top of all this, I can’t imagine there would be much accomplished by this anyways, since most resource hotspots aren’t beaconed, since the actual plots containing the resources need to stay unplotted for Regen.

Now, a 3D mapping of the plots that can be easily inspected and rotated would be nice. For now I think the problem is that altitude is a big unknown (at least for PS4 players, not sure what goodies you can get on PC). If we could view a better model of the plot structure with altitude, then it would be much easier to plan around the plots when digging underground.

TBH, removing resources from sight on a map would work nicely to tidy things up, but again, what about the plot owner? Could they be visible only to them?

Sorry if this comes off as agressive, just arguing for argument’s sake now, you specifically don’t need to counter this, it’s my own fun :smiley:

Having the two choices available to us would be ideal for sure. But if it means that the servers are slower or player cap goes down (because generating two versions needs more server resources) then I’d be fine with one or the other.

Are so many resources really beaconed that it’d affect the planet choice or city population? Remember we’re talking beaconed only, not reserved, not sure what you meant by the circled quote. I’d assume the daily variances caused by normal gathering affect the numbers more than beacons. Beaconed resources are often caused by a big project that’ll take over those resources in a while anyway so they’re effectively already destroyed but still visible in the numbers.

@Alienfish

Yes, it might be useful for the plot owner, that’s one downside. Having them visible to the owner doesn’t sound possible. But I’ve not personally ever needed to use an atlas to find resources I beaconed, I know they’re there already since I saw them while beaconing, and they’re not something that can be farmed so pretty useless to me.

You can’t say anyhing about density from the current numbers either, 30% on one planet can mean 1000 resources, 10% on another can mean 5000 on that planet. And again I get to how normal resource collecting probably affects the numbers more than beaconing.

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This was brought up with @James on my call… unfortunately we couldn’t get into the full details around this. I think it needs to be discussed more inside their team once they have time to talk about it.

Personally I still think showing both planet and player available resources is a good idea. It does not hurt anything and just gives more info.

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Showing both would be ideal, yes. I just understood that the server resource usage might be too much to include both. I’m really interested in how big the delta is between them :slight_smile:

Do you mean the literal server having to pull that data?

If so I can try to bring it up next time… I would assume it isn’t really any difference because they already to the count for all resources. This is just a filter to remove those that are player plotted for the resource tab.

The issue might come into play on the Atlas “showing it” and “updating it”…

It’s the one I quoted before too. But it might not apply to the resource tab, not sure.