Should factions inherit permissions from the master guild?


Maybe, we should not inherit permissions in the factions…

This would mean that directors and executives in the master guild would inherit director and executive permissions in factions but every other permission would have to be manually added to the faction. So a clean slate for builders, workers, engineers, coin, buff and member controllers.

What do you think?

Can guild factions be used to reduce permissions on a beacon?

How about an option in the faction guild settings?

[Don’t] Inherit permissions from parent guild


I like options. The use case in my earlier thread is a case where I would not want permissions to inherit. But I can think of plenty of other use cases where I would want it.



More options = More better


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