But Boundless is a hybrid of SandBox and MMO.
It will attract the union of these two kind of audiences.
Developers have promised private mode (single player or private server), I don’t worry about its development in the sandbox side.
But on the MMO side, the growth curve needs more polished.
According to the current growth curve, players may abandoned MMO.
The reason why the game did not show a significant economic collapse after this crafting update is because the player has capital accumulation at previous version.
But I noticed - I have been at a loss.
I’ve used up almost all the gem tools I made in previous versions, but I still haven’t collected enough gems to make engines.
But at least I still have coins - so I spend coins to buy tools from other players and continue working.
At least, older player have enough resource to sell.
This is the case of the average player with original capital accumulations.
But when you officially release the game and clear all EA data to reset the world, all players starting from zero will be …?