I was excited because I read @Clexarews post first but then I read the initial post and the answer from @luke-turbulenz and sadly the plan of limiting the players didn’t change.
I still think that this throws away a lot of potential and is unnecessarily restricting.
Anyway since the thing this first part of the post is focused on is the founder tree, I have to say it’s a really good idea to make it a tutorial.
But I have some questions. The player starts in those “temples” where he also gets a tutorial right? So does a player have to complete the founder tree before he can move on from this starting area?
And if so will it be something like: “Click now here to unlock your ability to place blocks”, meaning the player doesn’t really decide in which order he completes the founder tree?
Another thing is, I know some of us including some devs would have liked to have certain features, especially in the HUD, linked to ingame objects you have to craft. Things like the compass or the entity information.
What’s the reason you decided to put those into the skill tree?