Day 5 Update
The fifth and final skill tree has been added to the thread. Today's skill tree is the Attributes tree. Lot's of information regarding this tree so please have read and let us know what you think.
Day 4 Update
The fourth skill tree has been added to the thread. Today's skill tree is the Traits tree, which contains all the passive abilities you could upgrade your character with.
Day 3 Update
The third skill tree has been added to the thread. This time it's the Abilities tree. Have a look and let us know your thoughts on this version.
Day 2 Update
The second skill tree has been added to the thread. Take at look at the Proficiency tree and let us know what you think.
As @james mentioned in his weekly Devlog, We've been working on our skill tree system for a number of weeks and it is time to share our progress with you.
Rather than post all our skill trees in a single day and send everyone into information overload, I think it is better to update this post each day with one of our 5 skill tees to give everyone a chance to dissect the information and give us feedback on each skill tree.
Once all the skill trees are uploaded, this thread will be where you can go to discuss our skill tree system, as well as keeping track on any new information regarding our skill trees.
Let's get started!
The Skill Trees
The Founder skill tree is our tutorial tree. All players will start off in this tree and the first skill to unlock will be the Beacon skill. Our tutorial will introduce players to the skill tree system, explain beacons and how to place blocks inside your beacon. This is why they are the first skills you will unlock in the game. Obviously, this tree will be fairly short and easy to complete.
Say hello to the Proficiency tree. It might look mental and not exactly like a tree, but that's because this tree is actually flat and you upgrade each category (Hammer, Axe, etc). So rather than seeing all 70 skills in a single UI screen, you'll see one skill from each category to upgrade.
For example, if you wanted to increase how much damage you would do with your Hammer you could upgrade your hammer proficiency 1 to 5 times, or if your hammer was made from Wood you could upgrade your Natural material proficiency 1 to 5 times. Or, you could upgrade both of these to do even more damage with your Wooden Hammer. Simples.
The Abilities tree is all about unlocking access to actions or things you need to interact with. There are few unannounced elements here, so take a moment and have a look at the proposed skills and abilities. In this tree you will start from Jump Height, Charge Weapon and Block Recipes, it is up to you which one you invest in first.
The Traits tree focuses on passive abilities which cannot be activated like items in the Abilities tree. Traits are perks or abilities which are performed in the background permanently or when certain conditions are met. The start point for this skill tree is the Libra skill.
Attributes are core the stats each character will have in Boundless. Players can upgrade their attributes to make them more effective in a particular area(s) and combine these attributes with different traits, abilities and skills to make interesting builds.
Vitality - Increases the amount of Health Points and Crafting Energy to craft harder items
Endurance - Increases the amount Stamina Points (stamina is used for actions, jumping, etc)
Power - Increases the amount of damage dealt to creatures and blocks, and it also improves crafting skill to improve crafted item stats
Intelligence - Increase crafting speed and healing potency
Strength - Increases throwing and block placement range
Agility - Increases movement speed and critical chance to deal more damage per action
Dexterity - Increases action speed and block placement speed
Luck - Increase chance of items dropping and critical chance to craft powerful items
How does all this work?
How do you unlock skills?
To unlock a skill you need two things.
You need to have the necessary Skill Points to cover the cost of unlocking the skill.
The skill needs to be available for you to unlock. This is done by unlocking the parent skill linked to it in the tree.
How much does a skill cost?
Each skill will have its own Skill Point value based on how useful the skill is. Some skills will require a single Skill Point to unlock and others will require 10s or 100s of Skill Points to unlock.
How Do I get Skill Points then?
Skill Points are earned by levelling up a profession. The amount of Skill Points awarded will increase as your profession reaches higher levels.
If I reach max level with all my professions can I unlock every skill?
No. But you will certainly have enough points to get a lot of skills and maybe complete a tree or two.
Why can't I see any of this ingame?
Skill trees have not been implemented into the game yet. We want to add skill trees to the game and these will likely arrive after we've implemented our attributes system.
Can I reset my skill tree?
Yes, but we need to set up the rules and cost for this. We are also considering an option to unlearn skills instead of a blanket reset.