I’ve been looking for a way to map Solum (because that’s where I am right now) at a 1px per block scale in order to capture settlements and outposts, etc. I’m having a hard time getting a sense of where my beacons are relative to each other, and I’m an absolute failure at converting the [a,b,c] values to actual map coordinates. (I know b is altitude, but I ran off looking for that “bridge” artifact one can see from Sanctuary [-17xx ,21yy] and clearly SW from my starting point was not the right way to go.
(It doesn’t make the task any easier that the debug presentation is far smaller than I can easily read with trifocals, but that’s just how it is.)
I could fake this if I just had the size of the Solum map to work with. (Well, that and a notion of where the origin is–is the map 4-quadrant? Quadrant 1? Quadrant 4?) The current JPG isn’t the right size and is devoted to named regions, so I can’t use that as a starting point.