Hmm I was just catching up on this, on my way to bed.
Then I saw this:
I’m surprised this wasn’t dug up for the plotting arguments discussions.
There are so many things that COULD be happening. I’m sure that there are systems and subsystems yet to be developed, and a lot of things that can likely evolve.
It’s good to see rental/private/sovereign worlds roll out. I’d have to agree that expectations are important, and one thing that has come clear is that there is an amazing spectrum of expectations here.
I suspect that among the developers’ intentions is a desire to keep things moving forward. When I came here things were very different in terms of communications, and I’d say I caught the very end of that, as I had several interactions with James during my first weeks on the forum and was completely shocked when it was pointed out to me that he was the CEO of the company.
I’ve literally never experienced that level of engagement with a development studio before, in truth the only time I’ve seen anything like it was from a publisher who wasn’t developing the game and thus could always “side with the users”.
Anyways there was a pretty clear point when things went sour, and I don’t resent the specific connections that James or other developers have retained with the community, though it sometimes seems like things would be a lot less contentious if they were just more open to begin with.
Despite all that the game continues to evolve and while we occasionally lose some players over new rules or features I feel like since release, it has mostly continued to get better.
I think it’s clear that this release can’t possibly suit everyone’s hopes for private planets by now. Still looking forward to seeing what they bring on though.