That’s probably what they are going to add in the future tho once they know how popular this is.
Honestly the amount of people asking for a test rental and talking about it it seems there’s loads of interest in them which is a good sign and should mean we get the UI for it and for selecting how our world will look!
I used to be team “UI” but honestly I think the closest we can get is World Builder and even then the devs would need to carefully examine everything to make sure it’s not game breaking. If it really is a PM of an idea of what we want I’m very satisfied.
Well, I’m glad to see your information is six months old then. I’ll be hoping changes are in bound and the devs decide not to make even more work for themselves every day than they already have. Its better to do something right the first time than end up in a NMS situation.
Yes, Just the numbers of us who I think plan to rent multiples, in my head it seems like it’s going to really bog in to the dev time, but I don’t know how much time is spent generating them so I’m not going to worry about it.
If theyre going to work with us on some level to deliver something a long the lines of what we’d like to see, then that’s a lot better than what I imagine it initially being and that was click button to rent in exchange store wait 24 hours for world(s) to be spun, open portal and find out what you got in your blind bag.
Judging by the amount of interest in testing, and how many threads have popped up discussing sovereign worlds, I really want them to take the time to get this right and polished in a way that doesn’t hog more of their time moving forward.
From my understanding, they’re a bit resource hungry and take a while to generate. That’s only the ones they just spin up randomly though afaik. If they’re going to be putting in man hours to select from a list of biomes/terrain etc, that’s obviously additional time every time someone requests a new world.
My information is from the past few days as well, including that there is not an UI, that it won’t release after the next two batches of test rentals are done and that we will get a choice of planet sizes (3 sizes, exo size, perm planet size and large) is all info I received in the past week…
I think it was because you mentioned the information you got was from january. But I’m keen on knowing what the size differences are exactly. I’m now excited for what "large’ is.
Stop getting me all hyped up I can’t take this amount of excitement.
And I’m still hoping/betting you only have limited information. Because they shouldn’t be giving random people full disclosure on their releases when they aren’t even willing to tell the rest of their base their plans.
Yes initially I heard from James in January that they wanted to do it thru a pm. Leah verified a few days ago that a similar thing will still happen as there is no UI…
Exo size is 3000m x 3000m
Normal is 4600m x 4600m
Large will be 6000m x 6000m
I don’t get all the information indeed. Tried to get pricing out of them but no go, haha.
And yes, James initially told me in January, when I asked a few days ago if we still need to contact the devs thru forum to ask for a planet once its released, Leah confirmed it, also added that it thus adds a few steps for people… (ie. newbies)
I remember that too, and it was terrible. “You donate plots to the guild, and you can’t get them back, ever”… and that was before cubits existed, and before you could get more plots for levelling beyond the level cap. If they’d have actually implemented that and then asked what we thought, do you really think there’d have been LESS fuss? That’s an example of exactly why things should be shared before implementation.
I can speak from experience when I say sometimes what the designer/developer thinks is great is a cool, innovative idea, but sadly it’s one that the client (or potential client) doesn’t actually want.
So you’re saying if we knew the plans going forward, things wouldn’t seem as strange, and we’d be able to understand better? Agreed! If only it could happen.
If that is the case, that’s fine. But they should come out and say: Hey guys, here’s this thing we built. If it’s popular we’d like to expand on it to do X, Y and Z. That way people know whether this is it, or whether they’re really just live beta-testing a concept. If people know an extra feature is potentially coming in the future they have less ground to complain about it not being in right now (that won’t stop everyone, obviously).
I’ve told them it would be great if they share their plans for rentals soon, way before release and got a reply that they will tell us more early coming week. This will hopefully mean that people can be at ease…
Interesting to me these things are less relevant in private spaces but no mention of important stuff like spawn density, resource locations, etc…
Things that don’t imbalance the game play.
OFC even after a year and a half of the forums I still don’t understand some of the things that make people cry out about “fair” or being “P2W”.
IT seems to me that plotting rules are somewhat arbitrary, as evinced by the devs relaxing compactness and the many views expressed by players in the discussions.
Nobody seems to be arguing about whether or not diamonds should spawn on T1.
I wasn’t aware this had been decided. Bummer though I was also hoping for something smaller than an exo. Not just for cost reasons but also to be something “cozy”. LOL but I don’t exactly have mega building desires
For this point at least it’s because the profile of the world determines both the tier and the resource spawning rules. Which means for a non-creative world it’s literally impossible at this time without further development for a T1 to have diamonds, thus it’s a nonissue