I’ve been thinking about recent discussions on rare items (and moving away from colour rarity) and I had an idea about using Tool & Weapon skins as rare items, which I fleshed out a little with the help of my guildmates.
Essentially these would be recipes that are exactly the same cost requirements as their counterparts and have exactly the same stats… so for a “Dragon Gold Heavy Hammer” or “Blazing Gold Heavy Hammer”, the recipe and stats would be exactly the same as “Gold Heavy Hammer”… just the look is cosmetically different.
These unique recipes could be introduced during seasonal events, as part of a “feat” or “objective”, or as a random semi-unique find on an exo world… Maybe these could be from a very rare creature drop, a buried treasure chest or as a meteorite reward… or something new or interesting way entirely.
These recipes should also be tradeable, so those that are not interested in crafting or for those that have multiples of the same recipe, they can sell them on to others (yay the economy!). Any crafted item produced after learning these unique recipes can also be sold, forged etc. as normal.
This will allow cosmetically unique items to be introduced into the game over time during seasonal or other events or as new feats/objectives. They are not game breaking as they’re not a progressive item, nor do they limit player creativity in any way, but just something that is unique which can be collected and coveted.