OK, so I’ve started making ‘river roads’ (they’re more ‘stream-sidewalks’, but whatever) that are somewhat in keeping with the local surroundings on Sochaltin I.
I wondered if I could make them give off just the feintest of glows, without making it look like a light show, or, alternatively, making it not look like grass and water.
I’m sure you all knew how to do all this already, but I didn’t and it’s lovely to know … as it’s subtle … which isn’t always a thing that we do in Boundless.
It seemed to be not doable, but through a kind sould in the Questions chat, they said that some chisel formations allow glow through. I assume this works like how blocks let water through when chiseled on both sides.
Weird, but OK.
First of all there was success with a bevelled chisel … but that’s not going to work with grass … so then I tried a silver chisel on both sides … and … PRESTO!!
OK, no pictures, because the Pavlov’s Moony experiment I did with a soil box in my house was not exactly photogenic … but I’ll be making all my little streams … … baaaaarely lit from underneath … enough to have a tiny … “what’s that?” at night, but no more. Which is perfect.
EDIT - Here’s a partially glowing stream in situ on Sochaltin I outside the GTG Outpost.
EDIT 2 -
Here’s the start of an underground stream connecting a few local habitats …