Hello all. As I understand from reading the survey 3 highlights, 74% of voters believed the devs should dedicate more time to developing the game and 26% thought they should spend more time reporting progress. I suppose this post is in support of the 26%, but with good reason.
Frequently, the few snippets of updates and information we hear about are general and include things such asâŚ
this:
https://forum.oortonline.com/t/oort-online-website-photo-thingy/1864/6?u=clexarews
this:
https://forum.oortonline.com/t/lock-doors/1413/2?u=clexarews
and this:
to name but a few. While itâs nice to know that there is a list, I (and Iâm sure others) would REALLY like to know whatâs on it or what the general âgame planâ is.
Reasons for revealing little information or being vague on purpose in these forum posts includeâŚ
this: [quote=âjames, post:6, topic:1678â]
I really donât want to spoil any surprises.
[/quote]
or saying that things arenât quite ready to be announced yet or that certain features arenât ready to be made public. Which I totally respect and acknowledge. I get that certain features should be a big shock or that things should be withheld until prototypes are designed, meetings are held, etc. This post is merely a request for more structured updates.
Along the lines of requesting more updates, one user even made accusations of neglecting the news section on the main website, to which Ben said this:
https://forum.oortonline.com/t/neglecting-the-oort-online-news-section/937/4?u=clexarews
What Iâm asking for is not a complete and detailed plan of THE roadmap, but rather a sort of general informational update.
In other words, I would suggest some sort of weekly, biweekly, or even monthly newsletter or other means of updating the community that goes beyond currently available or recent updates like those on the news section of the website that allows for backers to get a glimpse of what is upcoming with maybe even some rough estimates as to when. Speaking for myself, I feel as though the âdroughtâ in updates may be signaling a big update coming. And while I appreciate seeing designs in the devlog to satiate my excitement for this big reveal, even a little snippet of information about whatâs actually on the to-do list or in the pipeline would be MUCH appreciated.
Included below is an example of what this newsletter could look like or include. Using and updating a template like the one below wouldnât draw too much time or resources away from current projects. Also, to prevent any big reveals, information could be kept general, as can be seen in the example.
Others may say that this is too much for a game in early development stages, but after a few discussions trying to get friends to back the game with me, itâs evident that they, at least, need something more to even back the game (in other words theyâre planning on joining for release and considering backing but need more information). I think a brief outline of which of the currently funded modules will be available and when they will be available would not only show that progress IS being made behinds the scenes but would show backers that their funding is going to good use.
Again, I want to stress that I understand that the current âlackâ of communication is likely due to the full dedication of the development team towards designing, implementing, tweaking, etc. And I am so very proud to back a team this dedicated to them product and their customers. But some sort of commitment to an informational update every x number of days or weeks would be awesome, even with a minimal amount of effort or details involved.
Pre-posting edit: Iâve just seen a post by acarx which sort of mirrors the sentiments above. My expectations are much lower than his and this post should not be read in the tone of âWhere is my content, I want it now!â but rather âGive a dog a bone, pleaaaase ;).â Any information on the state of the game would be fantastic to have.
Note: The below ânewsletterâ was made in all of ten minutes, so Iâm sure someone on your team could do a better job making a template should you even decide to pursue this path and not do something different like forum posts, emails, updating the news section, etc. The content is meant to include weak suggestions of what you could include. Feedback on the ideas presented in those post by devs and community members is most welcome, but I openly acknowledge my very basic skills that are fully lacking of the full design power adobe products offer and so comments or critiques on the design of the ânewsletterâ would be very out of place.