I did think of a forging alternative, and sure enough I’d prefer that over the current situation of no option at all… But I do think too much stuff gets thrown into the forge additions bin and for something like this, it would feel to me as though it was a quick band-aid and that might not necessarily be the best thing to do in the long-term.
Tool or forge addition, it would be something else to craft and sell for some people, I suppose.
In the situation of the tool, the tool itself would carry the chest on it, I would think, so that would keep all data inside the tool itself anyway; plus, it would mean you could have 32*9 (288) worth of chests in a character if you were so inclined…
Like in the mod for Minecraft, carrying a chest could reduce your speed by a certain x% per chest carried, say 10-25%, so you could only carry so many for example, up to 3 or 4 at a time, otherwise you wouldn’t be able to move at all.
Either way, storage has to be placed in beaconed areas, so I’m not sure that would be a massive issue, would it? People already use multiple characters to take stuff away from their main mining character while doing mining sessions… It wouldn’t be too different from that situation.
But for anyone that doesn’t do that, currently we can already just pop a small beacon next to a mining spot and continuously come back to it and drop off stuff in large chests if we wish anyway and sort it out later and/or only grab the ores etc…
But if you can double your inventory size with a simple speed penalty (ornate gleam chests are what, 48 slots?) I don’t think it’d be harsh enough, so carrying such a setup while mining would become the norm. Carrying a beacon control and a fuel stack would be a minor inconvenience compared to the gain. Imo the penalty would have to be strong enough so it’s not the go-to setup for all activities.
That’s fair enough. It is a reasonable concern, I think.
Can you (or anyone else too) think of any potential penalty that might work/feel balanced? Other than simply limiting the amount of chests carried at maximum, any other penalty I can think of, I can also think of a workaround for.
Either way, I feel that if there are too many penalties or inconveniences to such a method of moving storage, then there may be no point in having it at all anyway, because then it ends up feeling like a chore to use it anyway.
The thing is, at the moment, even without the ability to move chests, with a minimal amount of setup you could already easily put a beacon next to a mining spot and set up some warps so that moving their contents is just as trivial and cost-free back to your base; but that requires setup and by definition is also an exploit of an unintended behaviour with how warping works… I don’t know anyone that uses this for mining, but the possibility to hoard thousands of freshly mined materials in a small amount of space with quick travel convenience is already possible.
In an ideal world I’d rather such convenience exploits were simply non-existent and that we were just able to move our stuff, regardless of what that stuff is, with tools provided by the game itself in a legitimate way. As I said in my OP, at the moment, I feel punished for “hoarding” blocks and building materials.
I feel the pain and would welcome a tool like this, but I also think it’s a bit different from a beacon warp setup since it’s 100% portable and lives in your inventory.
Maybe you can’t use tools while you have such a chest in your inventory? Or can’t jump? Or some combination, like slower movement per chest and can’t use tools?
That could work maybe. If we’re moving chests, we probably don’t really want to be using other tools anyway? Restricting grapples and block-breaking tools perhaps… Not sure what would be best though. I think restricting jumping completely might be too much, depending on where you’re moving the storage.
That would have helped massively for my move really. As I said in the OP, I still have a lot of stuff on the same area as my old base, stuff that I likely won’t move so soon because of the distance and its non-urgency, plus I’d still be needing to make an equivalent storage area at the new place.
What would be pretty neat is a cut and paste for the builds within those beacons
THAT would be INSANELY good for people needing to move off world due to numerous reasons, Mainly due to harassment from other players making either a mess of roads or offensive trolling type builds due to some immature grudges towards certain guilds
All actions must happen over time - as we can’t allow anything to stall the server. Beacons can be any size so the sever, if time was available per tick, would extract gradually.
This could still happen extremely quickly in a matter of seconds or minutes.
So it would be a bit like regen - but regen is configured to happen even slower.
Back to the OP’s idea.
What if the penalty is that once the tool has picked up it’s payload of storage(s) you are unable to perform any other actions except eating? I’d also suggest that you gain a status effect noting the state you are in with a tooltip of instructions.