Recently I went through a massive move of my base, and I always find that whole process to be quite annoying, in good part because if I want to keep all my stuff, I have to store everything somewhere, which results in a bit of a mess, for me.
Moving so much stuff is not simple and feels like a massive chore. It took me over two weeks just to store everything I wanted to keep. It made me feel punished for actually playing the game and amassing stuff.
However, there is still a lot of stuff near where my old base used to be, just stored in the new chests for the most part, but also stored in storage blocks. Even at my new place I have a lot of chests littered about in a way I’m not satisfied with.
I was remembering while doing stuff at my new place, that for Minecraft, there is a mod that allows the player to craft a tool with limited uses that can pick up any chest AND its inventory, to be moved to any other location.
I always like to have that mod as part of modpacks I play in Minecraft.
Here’s the summary of that mod from the page linked above:
This mod adds a new item to the game: Chest Transporter. This item allows you pick up a chest with its items and place it somewhere else. (…) But while you have a chest in your inventory, you dig and walk slowlier, have more hunger and can not jump over one block. (…)
Currently, moving a 32 slot chest that is full has become something of a nightmare already, since that is the same amount of space as our characters have, but including a hammer or totem to break the chest and then having to carry the chest itself too, the minimum amount of space required in your inventory to move a fully used 32 slot storage would be 34 slots of free space, which of course is impossible as things are!
My suggestion then, would be for a new craftable tool that works in a similar way as the highlighted mod above. It would let you pick up one unique individual storage block, chest or shelf, and the tool would have a limited number of uses based on its material. Could start at 2 uses for a wood tool and end up at 50 uses for a gem tool and up to 100 for lucent tools. Or whatever the devs would feel is “balanced” for the cost of making these tools.
In my mind the tools would have the same cost/requirements as crafting spanners.
I made a crude 30 minute concept art for what the tool could look like:
When picking up a chest it would use up one unit of durability, using none when placing it back down. This would make it so that effectively 1 durability == 1 use.