How long would the stores stuff remain in the stores state? Indefinitely I hope!
Awesome, thatâs what I was expecting to happen. I like the idea a lot
Back to the OPâs idea.
What if the penalty is that once the tool has picked up itâs payload of storage(s) you are unable to perform any other actions except eating? Iâd also suggest that you gain a status effect noting the state you are in with a tooltip of instructions.
As discussed before I do like this option as long as it is the whole beacon or something like that since no user can easily select what blocks they might use in their building of the new location. I do still feel that we need a true âcut/pasteâ option for users that are not wanting to build something new in that location and instead want to literally lift and shift their build (within reason) to another spot or planet. Without the cut/paste feature those that might have to use this feature to âmoveâ end up just having another grind of having to rebuild.
In regards to the OP, though, I do personally love the idea of a tool that allows me to move a whole chest and its contents from one spot to another. There have been many cases where I put stuff in one location and then wished I had put the chest somewhere else. Instead of having to run back and forth I could just pick up the whole thing and move it. I donât know how chests âhold their stuffâ but it would be nice to have that movable especially if we ever want carts/boat or some other way to transport our chests. I could see trade being executed like this.
Woule have/still would save me a lot of hassle. I moved my home recently and on one world had 2 1k+ beacons and 2 shops. I have moved all the machines, coils and crafting mats but still have probably 300-400 stands and storage cubes of exo rock/gleam etcâŚplus another 50 for non exo. The thought of moving this solo is soul crushing as it has taken a month to build and move so far.
Copy and paste seems too easy.
I could build a large base on starting world in easy terrain and then insert the whole thing on a top tier world in crazy tough terrain, saving myself any terraforming, working around lava, fighting off aggressive creatures etc.
There would have to be some kind of limitations like moving beacons between worlds of the same tier only.
I think if all blocks placed within transferred beacon are available and waiting for you to be used in a new spot, thatâs good enough. Get it out of the special storage, that James has mentioned, and build your new base.
See, I read this and my brain went right to; âIâll just grapple my way around then.â
Though one could also just toss the item around like any other block if that was the case.
A better idea would be forcing you to wield the totem-tongs while carrying a chest.
It would be really useful, too useful - youâd end up having a huuuge inventory as most of the slots would be chests like in Minecraft with shulker boxes. Too over powered imo, I didnât like being âforcedâ to carry everything in boxes (by forced I mean something being SO useful that youâre at a huge disadvantage if you donât use it)
Or to a lower levelâŚ
In modded Minecraft I have that option (to carry hundreds of extra slots) but donât often use it, maybe itâs just me that doesnât find it fun to manage even more slots of mess. At most I usually have one or two extra bags, one for tools and one for building blocks, often; I donât like managing them though, nor do I like having a full-inventory of bigger inventories inside the inventory.
But like others have suggested, a restriction or limitation as to what you can do in terms of actions could be a good way of preventing that feeling of being forced to join some thousand-slot meta anyway. No point in it then.
I like the idea of being able to move storage in the situation of âoh damn I need to move this full storage block a few blocks to the leftâ - I think your idea in relation to that is a great one, all Iâm opposed to is the thousand bag meta
Maybe being able to move storage blocks within a beacon by pushing/pulling it (Iâm thinking Portal (game) style).
I think if they added the ability to name your chests and select them on beacon options and transfer them to other beacons would be the only viable way to do this without ruining things, or perhaps allowing you just to carry one at a time like you would normally in RL but move really slowly like it wouldnât be in your inventory at all your hands would be holding the thing and moving it.
It wouldnât be. Right now the tech might only be a plot or 2x2 at a time. Additionally the coding could allow the copy/paste to only work on same tier or lower. That would stop the concern you raise.
the game of kings, they say
Iâd imagine the area would have to be flat as well. Like any other game that has a unpack/build option. Area has to be clear and have room to unload.
I very much like how much thought went into the post and enjoyed the ups and downs of the argument however this much time and effort to be put into an item that would rarely see use. Other then moving day moving day or campout spots, most people may never use, need, want, or think about. I would assume this helps the resource rich 1%. I couldnât get behind this cause of an item, I would rather have a high level feat completion or hitting level 200 would give you room for a backpack and expand your inventory upwards of double for that character.
Rather then add in new stuff, recipies, tools, forges, and game physics with a new task for the Devâs that will take them much precious time an honest look at achieving something to extend inventory slots should be the real need.
This feature would be super handy, if itâs possible.