Experimenting with enhancing tree foliage using the same rendering system used in the new grass foliage.
Debug lines represent rendered foliage LOD’s with red being dense, yellow normal, and green sparse density LOD’s (they compound together in very near ground to produce super dense foliage).
First, it would be awesome to incorporate [a small amount of] variety in terms of leaf shape and size. Varied across worlds, of course. I’d guess you’re probably already thinking about this.
Second, it would be AH-MA-ZING if there was a falling-leaves effect. See Proteus below. A subtle effect of small colored leaf-bits drifting down from the canopy would be simply gorgeous. (Gathering and collecting on the ground an added bonus, but not essential)
So, am I understanding this correctly? Foliage near the player is rendered with the leafy new look, and further away it begins to take on more of the current cubic look? That’s actually quite brilliant for performance.
So… I guess these are the trees that are already in-game?
EDIT: And BTW… Please let this thread be for what it is. Topic’s that contain 1-year old information are useless. And it is getting above all the other topics