Testing 16: Storage, Locks and GUI

Just hit a crash - where are the logs stored on OS X?

How do we scroll on the recipe list on a controller?

GUI scaling is a bit off for high DPI (4k):

2 Likes

You can actually drop items by left clicking them and selecting drop.

2 Likes

We’re going to add an option to set the scale of the GUI e.g. you’ll be able to increase it’s scale on a high DPI screen so it doesn’t look so small[quote=“onebitknightly, post:11, topic:4634, full:true”]
How do we scroll on the recipe list on a controller?
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We’ve still got a lot to do for proper controller support - for this test version of the game we’re putting out features very early and that will usually mean they only work with mouse and keyboard (as that’s how we first develop them at the moment)

Well spotted - again, as this is a very early version of the new GUI we’ve just not had time to handle all the special cases properly yet - we’ll get round to it soon though.[quote=“Stretchious, post:7, topic:4634”]
Can’t scroll down to the absolute bottom of storage window, so it cuts items off slightly…
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Another good spot - the whole placement of the storage slots needs work - they need to be centered and aligned to the top of their section. I’ll make sure the bottom padding is done then too.

Thanks for your feedback (keep it coming), some of these issues are already fixed and you’ll see them in next weeks update!

4 Likes

When crafting, the “can make” list often reshuffles as you make more component items such as stones or planks. Quite frustrating! Can we please have the list of craft ables keep its order some how?

5 Likes

Seems that there is a small problem …

Depending on the angle you look on a block that is damaged, the “damage sign” looks “purple” and not “wood brown” like it should if you look directly on it.

Perhaps they could add different categories for craftables.

As few examples: Materials, Tools, Building.

And if possible make categories collapsible.

2 Likes

After testing for around 1 hour i’ve a few things / ideas / inputs according to the update …

  1. Crafting (TBH i find the crafting menu extremely unhandy and confusing)
    2. I can’t open / place the crafting menu and inventory next to each other (i can’t see how many items of a kind i’ve left and how many i’ll consume for crafting [yes i can see the consumtion if i hover over the recipie but it’s messy IMO]).
    2. Can you please add a functionality to craft more items at the same time ?
    2. If i craft an item all other recipes shift their position … it’s confusing if i like to craft a stack of items of the same kind and the positions shift because more recipes get available (see @Havok40k s post above)
    2. I don’t like that you can’t longer “discover” recipes. The new crafting tab is “boring” IMO … you see everything you can do at the moment.
  2. Locks
    2. I’d also like to see a “information” text in a box / chest that it is locked (OFC you see the lock on the outside but if you build a 3x3 shelf and place the lock in the lower left corner it would be cool to see the “shelf locked” information when you open the shelf or interact with the shelf.

Last but not least i like to say that i like that you released the update even if it’s not “perfect”. This is a good step into more frequent releases / updates.

PLEASE DON’T WAIT AN OTHER 3 MONTHS FOR THE NEXT PATCH.

6 Likes

Thanks for feedback. The crafting is a stepping stone to the final solution, it will be quite different when we release the machines.

Don’t worry, we are trying to do our best to keep our release schedule at its current high rate.

8 Likes

I crafted some torches today, but they never showed up in inventory.
Also got stuck in a door, when i closed it as i stand in it.

oh yes, most time we get only ART Works, i will not only Art Works.

And is it possible to make the quick bar all time visible ? i hate it that the bar is hidden after 2-3 seconds, so i must every time first scroll throw the items that i can see which item i have in the bar (in every game i play or had played the bar is always visible).

And is it possible that i can look in my inventory and walk at the same time ?

Whereabouts did this occur?

What?.. Sorry i don’t unterstand your question.

It was in reply to the issue about the purple crack texture, do you remember where you found it?

I saw the purple crack when i digged underground without light, they was the only thing to guide me.

Okay :slight_smile: I’ve the “problem” when ever i dig / cut something with a reflection angle φ > ~15°.

EDIT: I’ve a GTX 570 with driver version 341.44 (no, i can’t update the drive because of my second GPU).

The purple cracks also happen to me on my gtx980, even with the current drivers.

Found a small bug with the new GUI this evening… here’s how to reproduce it :-

  • Make sure you have a bunch of blocks you can craft with in your inventory.
  • Open your inventory and switch to the crafting menu.
  • On the 5th item down in the list, hover your mouse at the very top edge of the item button (this may be dependent on screen resolution - mine is set at 1280x720).
  • The button will start to flicker the on/off state rapidly.

This is more easily reproducible the further down the list you go, so I believe it’s related to the shifted perspective of the panel and its contents. The ‘on’ state is shifted out of the current position of the mouse causing the button to immediately switch back to its default state.

Good spot. This has been fixed and will be available in the next update.