The new GUI should hopefully eliminate this issue.
Do you have coordinates for this location?
As with Storage blocks above, the new GUI should have a different layout which should hopefully remove this issue.
Is it the same issue reported by @onebitknightly here?
I do not know if it is a graphic bug or a feature but the grass produces faint blue specks light at night when running. It happens on both of my systems, One has a GTX1080 and the other has a GTX950M. You can see some of the specks in the below screenshot. ps the light cube was not activated during gameplay.
[image]
Does this also happen when you have yet to complete all requirements for any objective?
We’re still working on Skills, so these ones are not ready yet.
Presumably you’re referring to the lack of tooltips here. The new GUI should hopefully fix the issue.
We can’t reproduce this one, pressing the K key exits the menu as expected. Is it happening all the time?
That’s a very unusual bug, but we’re able to reproduce this one, so we will log it in our database.
boundmore:
I maxed out. Upon reaching level 50 I didn’t receive any plots, coins or skill points.
In the screenshot you can see (top right) that there’s no list of received plots/coins/skill points. Only xp bar.
I checked my character info (in case its just a display bug) but no plots or skill points were added. Can’t say anything about coins as I don’t remember how much I had before.
EDIT: Oh my - am I not getting any more skil points? Currently available objectives only give coins now.
@luke-turbulenz can give you more information on this, but the eventual plan will be to give more rewards once you hit level 50. This is not available on the current Testing version.
Unfortunately, you won’t be able to throw oversized shurikens any time soon, but we do have a few plinth issues, so we’ll add this information to our database.
AzureHelios:
There seems to be some sort of stamina-mechanic with using tools, where any attribute bonuses (three ranks each in dexterity and power in my case) revert to zero when your stamina is in the 12.5-15% range (not sure exactly) or lower. However, I’ve been able to glitch past the low-stamina penalty.
I’ve got 3 ranks in the energy skill, and IIRC 2 in the stamina regeneration one, so I have just over 2k stamina.
Once I get my stamina down to around 140-180 I can see the stamina bar glitch-out. It will act as if it only ought to have 600 stamina (like you start out with) needed to completely fill the bar, so a much larger portion of the bar will be blue than ought to be. As stamina regenerates to around 210-240 the section of the bar will un-glitch and return to its proper proportions, however if I start using up stamina somewhere around then, my tool swing speed and damage bonuses return and don’t go away again as long as I don’t let my stamina get above about 200.
Does it look like the first screenshot in the link here?
Coming back to the known bug when using tool, while having no SP left, causes loss of HP followed by instant healing (and there is a glitch to the right from HP/SP bars). Here is a pic to remind you:
[image]
Whatever the bug looked like, my HP levels were displayed correctly. However, since I learnt health restore skill this bug has shown yet another face: my maximum HP points are not shown properly. After working with a tool with 0 SP, HP bar would often (not always) reverse to 1200 (the sta…
That’s correct. The post max level option hasn’t been added yet.
We’re aiming to complete the whole system (Objectives, Feats, Contracts and Actions over the next few weeks. Then spend time on balancing the whole thing.
2 Likes
Someone else reported this before, but we were not able to reproduce it at the time.
What kind of damage are they inflicting compared to other tiers of wildstock and various other creatures in addition to spitters?
Nibuls:
The problem is goes from 162 and here are more complex describe.
I give you it in listing form:
Fill your HP or have more than 1200;
Spend all stamina;
The weakness icon appears;
HP - down to 1200;
Popup number is the difference between the initial value and the current value, obtained from the abilities;
This odd effect you can’t avoid before the weakness icon is disappeare;
After disappearence of weakness icon, appeare strange ragged effect in motion. You can watch it in video;
Without of weakness icon and with ragged motion you need just change somthing that you held in your hands, and all would be like before;
You can repeat it so many times that you want;
If in time that the odd effect is still in force, you need damage yourself (even 1 HP) you loose whole yours HP that more than 1200 and effect stopped but not fully;
In exemple: you have 2160 you damage yourself on 1 HP, effect stopped and you get 1200 HP;
After getting damaging your self and obtaining 1200 HP and presence of weakness icon, you have full 1200 HP bar and after weakness icon disappearence you get ragged motions;
in the end you need change at least one thing in yours hand and the bug will be stopped fully. But you stay with less amount of HP then you spent in damaging yourself.
Thanks for the information and video, we have added them to our database.
Are you getting the number from the top left of the screen? It doesn’t look like you’re on the current Testing version. It should show this:
boundmore:
This is theory, however in 162 there was no implemented effects of fatigue or at least they didnt work (We could run forever and mine forever, only getting glitched bars and damage with instant healing).
Now they seem to be turned on but are bugged. That was the point of all posts about it.
We still need to implement some UI feedback to indicate what happens when you are fatigued.
It seems to be a bug related to the ammo and not the plinth, they stick out of storage blocks too.
The very place. I’ve searching for “how to get Steam to update games” and “how to restart Steam completely” and a number of other things; none of the techniques worked. I can reboot my system but I’m pretty sure Steam doesn’t have anything memory-resident right now. It doesn’t warn me about shutting the Steam client down during an update. I’m not sure what my next step should be. Deleting and reloading the game is a possibility, but I’m not sure what the side-effects of that would be.
@vdragon - the issue with @brook-monroe has been sorted now!
Nibuls
May 22, 2017, 7:01pm
117
yes i tried two times and after each one i need to alt+tab and push the red close button in inventory it works too.
Bug with portals. I set portals from the Solum to the Vulpto and forgot to fill Vulpto beacon. This beacon stoped and some one set his own beacon, but he not cover all the portal.
On the next day i see that my portal closed, i think it’s because of renewing of the world on Vulpto.
Now there is empty space, but i have portal token and if i try to open portal from the Solum the game is CRASH.
Nibuls
May 22, 2017, 7:10pm
118
it’s not a bug, i think, but you can jump to the sky using all abilities, if i can say so , especially “climb”
5 Likes
Nibuls
May 22, 2017, 7:21pm
119
it happened one time and on the next day it disappear and i can’t repeat it.
Strange crafting times, silver alloy takes 10 more time then gold alloy.
1 Like
the build you climbed has 3 block high “steps” and you can jump up to 3 blocks with top jump skill; so, that’s doable even without air jump skill;
what I find unbalanced is how little damage you took from falling