Please report all issues discovered in Testing 163 in this thread.
We usually make an announcement on the forum when the game is updated, which includes release notes, fixed issues and known issues.[quote=âArkefyre, post:220, topic:7336â]
Unable to place crafting table inside beacon. Tried to place down next to campfire, received error about needing to place within a beacon. Had to break campfire and craft a new one. May have been an issue with plot placement on my end, ex. which side of the campfire actually had plot ownership.
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Donât worry, we have a screenshot of this, so weâll add it to our bug database.[quote=âArkefyre, post:220, topic:7336â]
Unable to place crafting table inside beacon. Tried to place down next to campfire, received error about needing to place within a beacon. Had to break campfire and craft a new one. May have been an issue with plot placement on my end, ex. which side of the campfire actually had plot ownership.
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It sounds like you were placing it outside a beacon. To check if youâre placing it within a beacon, focus on an area where you want to place it. If the highlight is green, that area is within a beacon. If itâs black, then itâs outside a beacon.[quote=âArkefyre, post:220, topic:7336â]
âBulk Craftâ option is avaliable for timber, and the animation plays as if it is sending the recipe to the queue, but never produces anything. Doesnât steal the trunk. Closed out of the crafting window and tried again, same result. âCraft 1â still works properly. note bulk option appears to be âavaliableâ on all recipes, but does not function.
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You need the necessary skill to Bulk Craft. We havenât made it clear in this instance, so weâll make a note of this to improve in a later update.
It looks like itâs missing some drop shadows, so weâll add this to our bug database.[quote=âArkefyre, post:220, topic:7336â]
believe I saw something addressing this earlier, but had some starberries, had a lot of trouble eating them.
note: was able to consume by holding left mouse for several seconds, and clicked right mouse button a couple times while doing so. Not sure if connected or coincidence.
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You just need to hold down the appropriate mouse button to consume food correctly. To do it faster, you need the necessary skill.
That definitely looks unusual. Weâll take a look at it.
I logged in just now to find that my 2 weekly objectives are gone.
I had Weekly Gatherer and Weekly Explorer activated and I had completed 3/5 and 1/5 in them respectively. Today I was about to get the first to 4/5 and the latter to 2/5. Iâve been playing and doing them every day, so theyâve been active for 4 and 2 days now.
I saw them on the list while in sanctum but they disappeared with the progress after entering the world. They are both now available to activate from objective menu.
Similar to Daily Objectives, itâs likely that the timer had expired for the Weekly Objectives. Again, we are looking into ways to add more information to indicate how objectives are active for.
I just found it weird that a weekly one would only have 4 days clock.
There was so minor update (40 MB) - fix more like and I lost a progress in 2 weekly objectives. (I had both on 100+ and 200+ blocks out of 1000). Is it completely unavoidable when fixes are being pushed?
EDIT: just seen there are changes to GUI - they look nice and tidy
Ok, I can see objectives changed going towards the announced system. Off to explore them.
We will be adding an expiration timer for weekly and daily objectives in the UI in a future update.
Daily Experience Bonus and Weekly Experience Bonus donât work at the moment.
This attribute do not look so tempting, at least it is not negative.
And thanks for the exp-raise for objectives, now it roll on again
yes - its super useful to be able to progress faster and test more
Craftmanâs Desire doesnât work if rocks used to complete it have been placed in crafting table before activating the objective. (Objective asks to craft 3 stones from rocks and place it in playerâs inventory then. It only worked when I moved rocks from my inventory to crafting table and craft then. It didnât work when I crafted from rocks placed in crafting table earlier).
EDIT
Also:
- The objective disappears from the list after completing its first part.
- The center of screen message about completing appears, but top right message showing bar progression doesnât.
The âCooking Itemsâ and âSmelting Oresâ Crafting objectives do not seem to be working, unless they require some number of iterations and donât have that listed. I made one piece of cooked meat and two iron bars, no go.
When i did âGatheres callingâ, and should make a axe, it did not count if i took the axe from the craftingtable and put it in a existing smartstack with axes. I had to make one axe and put it inventory as a single object.
First objective works fine but second not so good. There said that you need to use sprint and the counter starts only after you jumped.
Descriptions of skills in these two left column are little broke. All ten!
When i change cache size, the game goes into windowed mode and the âCache Resetâ window appear, after i confirm it the game gose in some idle mode and does not respond to the keyboard and mouse at all, but it works (it does not freeze and not crashed)
âBuilding For The Futureâ Tier1 does not work. Increasing of the prestige does not count up.
âWeekly Experience Bonusâ Tier1 does not work.
âDaily Experience Bonusâ Tier1 does not work.
âCrafting Machine Maintenanceâ Tier1 does not work.
âCooking Itemsâ Tier1 does not work.
âSmelting Oresâ Tier1 does not work.
You need to throw out some âToolâ (not an Gem âToolâ), and the game will think that you are complete the first objective - Get an âToolâ in these objectives:
âA Gathererâs Callingâ Tier 1. âToolâ - axe
âEfficient Soil Gatheringâ Tier1. âToolâ - shovel
âGathering Sandâ Tier1. âToolâ - shovel
Building A Workbench objective: second step is completed even if you place all 4 pieces of the machine separately and they donât create a working device.
Wildstock attacks are based on your proximity, if you get âtoo closeâ to them and they have time to play their full âwarningâ animation, they will then aggro on you.
Apparently wildstock are territorial now.
@AzureHelios
ah, i see and iâve already test it. Not all of them attack, now i get it, passive Wildstock only with solid-color skin.