Absolutely delicious update! Especially happy there’s a focus on combat and exploration/mining as these are my favorite activities in Boundless.
Further to this, I feel events and even rare events bring much to the game. Hopefully in the future we can expect to have seasonal, server-wide events much like festivals they have in WoW for Summer, Winter, Halloween etc. IMO, this goes a long way in keeping the game from going stale in some respects.
I also hope more unique areas are coming in the future, specifically unique areas that may or may not be permanent as well as have some purpose to there existence beyond simply unique terrain. This can be simply more prefabs, but as I understand prefabs have a size restriction, so some sort of larger scale for unique areas may be required for this to work fully as I envision them. Personally, discovering unique and purposed areas and/or items very much encourages me to spend many hours exploring in search of such things. I know I’ve mentioned this in some form or another previously, but it’s really something I’d enjoy.
Thanks for the update “Team Boundless”!