Testing 187: Brews, Bombs, Rage, Focus, Revive and Atlases!


#290

Still broken for me, the recipe issue, ill check again, but pretty sure


#291

Hmmm, I’m confused because we definitely confirmed this.

Are all multiple item recipes broken or just some?


#292

When I checked, glass worked for me, but not earthyam stew
EDIT: definitely not working:

Pictures


But old recipes like glass are fine…

Seems like it’s just all of the food recipes which are broken, as with before.


#293

The Food crafting issue will be fixed before release.


#294

no more electrocuddling/tickling :sob: they officially electrocute now… not so cute


#295

Depends on what you consider cute. lol


#296

50 shades of grey - not cute
and electrocuting is in the same area for me :grin:


#297

I think getting zapped by the energy beam is sort of cute. Cause that sort of suggests we could possibly have static defense, like a tesla coil, that zaps enemies that come close to your base. Something that has a short range, like 5 block range. To me it hints at it being possible to have in this game since the animation exists.

I think as more dangerous worlds get released more and more people are going to ask for various forms of static home defense.

Then again I’d love to have tesla coils as a decorative thing at the very least. hahaha


#298

I was thinking an electric fence…or a pit with some power beams at the bottom…lure in creatures…BBQ!


#299

Example wildstock BBQ

https://steamuserimages-a.akamaihd.net/ugc/934932931595990335/73EE2207E53D015121CAC59400DB915C553BDDA6/


#300

Don’t tempt me to be late for work. I can just see trying to explain myself to my boss.


#301

Previously the basic foods were all buggy, no soups or stews would register instead just cooking your berries or attempting leather from your waterbucket. Will also check a bit later


#302

Testing 187.6:

  • Glass block texture updated to a default grey bevelled frame.
  • Polished revive 3rd person animation.
  • Misc VFX polish: standard and slingbow blast hit effects, bomb fuse.
  • Improved the server admin tools for banning users.
  • Fixed engine power beam not returning visually when repairing a broken down engine. Tweaked wear/damage caused by beam interactions.

New glass blocks!
#303

Aaah yeah!


#304

Sorry - @Havok40k this one is kindof your and @willcrutchley 's fault! Infinite actions are not compatible with a constant performance server.


#305

You say not compatible, I say “minor upkeep required”. Either way, the Havok & Co. Auto-breaker* is OFFICIALLY SUPPORTED!!!

*Patent pending


#306

Vulpto looks quite different without the green perma-storm :smile:




#307

Lol you should make a Video for it =P I was tempted to show off your creation but I felt it was a bit too exploity hehe

But now that it’s not infinite…


#308

Ya know, I’ve got all the software and hardware I need to start producing quality YT content, but never the time or will to start!


#309

A thought: it is quite annoying that the well-fed status effect overwrites any other food status effect. I think it would be useful if it acted in the same way as full up, because you have to rely on lower level foods if you want to gain energy whilst still keeping your status effect.