bregma:
I’m a software developer
Good for you, me too.
bregma:
Expecting a release to be available after two days of statutory holiday that come after a two-day weekend, with a single working day in between which is unlikely to have been productive outside of a pub for local cultural reasons, would require that people be in and working on their weekend and holidays
Bad assumption right here. I thought it would’ve been ready right before Christmas (which was correct, BTW) and thought they wouldn’t want to risk releasing it on Monday 'cos they would not be able to patch bugs until after Christmas (which was partly correct, didn’t count on Sony).
You then had the audacity to tell me that if one expects such things that my parents shouldn’t have had any children.
So…
bregma:
I stand by my opinion.
Combined with that little tidbit actually means that you’re not a very nice person and one then has to wonder if your parents shouldn’t have had any either.
Still ok with everything you wrote??
Keep it on topic please. Discuss the game. Take your personal quibbles to PM’s.
4 Likes
CHEMIN:
which blocks?
The ones from the roadmap I think.
dbobick
December 28, 2018, 5:42am
250
Also, new blocks = new planets too right?
It seems the roadmap is saying the Hunter and new blocks will be the next update after guilds.
james
January 4, 2019, 3:36pm
251
Updated OP of details of Testing 210.7.
james:
Testing 210.7:
Guilds:
Fixed issue with new guild factions not being updated correctly for in-world players.
Stopped guild control from “Loading…” forever when you place and bind a control, then immediately leave the guild.
A member can leave or be ejected from a guild without having to leave all the factions first.
Guild members can now interact with not owned aligned/controlled guild beacon controllers.
Now the guild leaders can manipulate the guild controlled beacons:
Executives and Directors can change the Beacon name of controlled Beacons.
Executives, directors should be able to set the Master Beacon Control.
Executives, directors should be able to set the Warping Status.
Executives, directors should be able to set the plot color.
Add door opening and closing audio.
Add lock placement audio.
Removed quirk text from the HUD when applied to other players.
Fix occasional crash removing beacon plots.
6 Likes
dbobick
January 5, 2019, 5:26pm
252
Anyone else itching their neck waiting for this update?
3 Likes
james
January 7, 2019, 10:41pm
253
Updated OP for details of Testing 210.8.
james:
Testing 210.8:
Guilds:
Fixed positioning of Guild Control book when held in left hand in third person view.
Guild Aligned and Controlled beacons can now add additional permissions for guild members.
Beacons are always owned by the player.
Beacon plots can only be added and removed by the owner.
Beacons can only be removed by the owner.
Guild permissions can be added and revoked by the owner at any point.
Standard Beacons:
Beacon is fully controlled by the owner.
Owner can grant permissions to their friends onto the beacon.
Beacon Prestige is assigned to the beacon owner.
Guild Aligned Beacon:
Beacon is fully controlled by the owner.
Owner can grant permissions to their friends AND members of the guild onto the beacon.
Beacon Prestige is assigned to the Guild.
Suitable usage of aligned beacons is for collaborating in a settlement with your guild. You continue to own, control and run your own beacon space. But your beacon’s prestige is contributed to your guild.
Guild Controlled Beacons:
Beacon is fully controlled by the guild.
Guild can grant permissions to guild members onto the beacon.
Beacon Prestige is assigned to the Guild.
Suitable usage of controlled beacons is for a shared guild-hall or guild-storage or guild-shop or portal network. You continue to own the beacon, but it is controlled and run by the guild.
Portals:
Modified heuristics for opening portal connections so that they will only be opened if actively looking at the portal, with a slightly longer delay on the opening to prevent pointlessly opening connections in portal hubs.
The aim of this is to improve the engine’s performance in portal dense areas. Previous the engine would preemptively start connecting to and downloading chunks from many of the worlds that you had no intention of visiting. This changes focuses the engine of using bandwidth for the portals you’re interested in exploring.
The portal size is now taken into account when opening connections in the client so that small portals must be stood closer to before they will open to further prevent pointlessly opening connections in portal hubs.
Fix seeing meshes flash black inside a portal as a portal opens.
Fix large beacons causing frame drops when opening portals, exiting portals or adding/removing plots.
Reduced some occasional spikes in performance during creation of larger weather particulates, further reductions in cost will come later. This should improve the performance of opening portals when the destination has different weather systems active.
Add female emote voices.
Fixed occasional crash when viewing objects in the selling screen.
Fixed rare crash when entering a world with death sickness active.
22 Likes
Those portal tweaks should hopefully help reduce the lag in busy hubs, looking forward to that
4 Likes
james:
Add female emote voices.
My GF will be happy to hear this. She was getting tired of not enough female oriented things in this game and especially sounding like an old man when her stamina went out.
8 Likes
That’s what I zero’ed in on too! So excited!
dbobick
January 8, 2019, 12:17am
257
Looks like you guys are taking the time to get this update really complete before you release it.
That’s awesome!!
Can’t wait!
Under Beacons in Places the Guild Alignment section still puts brackets around the tag. Any ability to remove the [ ] surrounding brackets?
Under Settlements if you have a beacon aligned to a guild, you no longer see any player as Viceroy or Mayor of a settlement and instead see the guild. I assume this was a design decision (which makes some sense) but I’m not sure it was communicated to everyone. So I figured I would share. Basically under this design you don’t see a player unless you actually walk into the settlement I guess.
Fallon
January 8, 2019, 6:07pm
259
This is a pretty cool piece of info!
1 Like
Can not wait for this update, any ETA on when it’s coming to PS4?
Happy 2019 to everyone at Wonderstruck & on Boundless.
3 Likes
Rumplypigskin:
I don’t understand
I read the previous part now I get it.
1 Like
james
January 9, 2019, 8:10pm
263
Updated OP with details of Testing 210.9.
17 Likes