This:
Also, this is a nice compilation of ideas:
That first and last bullet stand out to me.
K, symbolism time. Imagine boundless as a great tree. Huge, beautiful. Many branches make up a tree, and it all comes together nicely. But what if you realized that that tree is basically just three huge branches and everything can be cut off any make no overall appearance change? That’s how I feel certain jobs and skills are being treated.
Those smaller branches are being overlooked because the larger ones are more eye-catching.
I think the picture needs to be broken down more and focused on what just this one profession would do. Let’s say gatherer. How would someone who only gathers make their levels? How would someone who only cuts wood/foliage make their levels? Don’t take any other aspect like mining or forging into the equation.
I remember before I came to these forums I stopped gathering bc there was a sudden xp drop. I completely forgot the disappearance of xp for wood, but it does explain why I no longer use it, even though I like it better.
I have my answer now, and it saddens me.
Most games with cut and dry classes still give each class a fair way to level, or a balance. It’s harder in boundless with this current skill system, but maybe while reevaluating it that can be taken into consideration.
Also, this:
While I don’t think there should be “no penalty” I do strongly disagree with the xp loss, and I think that’s also one of peoples’ big beefs and even why some use the rock xp method. My simple suggestion is change it to a timed debuff you have to be logged in for. The fact that there’s a skill to lower it shouldn’t even exist, because that points to the fact that it’s a known issue.
I will say this is the reason my husband doesn’t play anymore, and is a big reason I don’t bother anymore besides events and to check beacons.
Experience loss games are never played long in my personal history, and the only reason I’m still here is because I see a lot of beautiful potential, and the team’s involvement with the community and willingness to hash things out.