I disagree with this since a beginner absolutely wants to gain XP faster, I know I did! And there’s more teaching foods than just the pie, the lower ones are much easier to make!
NO!
That nerfs XP food. I’m sorry I rather have 0XP from rock->stone than nerfing teaching foods. Also letting them expire whilst logged off is a seriously bad idea and is not going to help, then I just go away very far, a portal hop perhaps, can even make a 1x2 portal to other side of planet where I have a stash of teaching pies so when logging back in I can eat one and step thru the portal and still get the same effect ALL THE WHILE it forces people to use up the teaching foods before logging off in all other situations! Nah uh.
Talk about making the game un-fun.
Not a fan of this one either.
There is a reason why even a high level player would want to use rock->stone and it’s simply because they might need some more plots for something they want to make while not spending money. If they don’t have it or are not willing to spend it for plots then they won’t suddenly start doing it after the nerf either but will be severely limited all of a sudden with what they can do.
Besides, like R3D I use a heck of a lot of brick in my builds and the normal gain in XP is going to be lower PLUS I can’t use it on purpose either to get a few more plots quickly.
And all the other suggestions trying to mess with teaching food will make matters actually even worse for how I use them. I always am in need of more plots which means I do many activities with one active so I gain XP faster.
Any solution that is going to make sure I will be able to gain less plots in the end is a bad solution in my book.
And of all the possible ones I rather have 0xp from making stones than any of the others.
That’s not what he’s saying tho.
If I decide to spend the whole day mining with teaching pies on and I gain 1000’s of cubits a day with that is it an exploit? Crafting items gives XP, is it an exploit if you do so? Why is this then an exploit? I don’t see it as one, it’s just smart use of the game mechanics.
Making this change will give players less plots to play with if they are doing mass rock->stones on purpose for gaining plots or not and am not sure that is the right way to go.
Do I have a better solution? Not really…
So is using a forged gem hammer to mine also something where we have to consider players still using iron ones or is it ok that we have the knowledge (or coin) to acquire a forged gem hammer?
Players learn quickly enough they get XP from crafting, once they become higher level and can gather more rocks it is only normal to then think it might give the same XP still but with larger chunks due to having more rocks.
I really do not see it as a problem.
Would you explain why it is a problem that needs to be solved?