In the interest of moving the conversation in a more proactive direction, I’d like to bring out something to take a little direct pressure off of the rock/stone debate specifically.
I’m posting this before I have hard numbers across the process for a couple of reasons, the plainest being that someone may have numbers (answers) for some of these points already.
The next reason is because a consideration process like this will occur until either the root cause is addressed or an acceptable “new meta” is found. It may or may not be trunk. But trunk is a serious contender, I’m giong to borrow a list of points from @Tagris to demonstrate:
In a sense this thread is a broadening of that discussion - ignoring any history or software aids, let’s acknowledge these as valid concerns. You can replace the word rock with trunk at any point there.
Tool quality / durability and buff availability are relevant here but surely can cause side track discussions of their own. We have what we currently have and some people use it and some don’t. To set a context for this discussion and get the numbers I’m discussing I’m using my logger, and a readily available axe.
You could tune this further. A faster axe. A slightly better farm. better reflexes than mine. Anyways, I built a farm for speed farming sap. For comparison this was the output of an axe just like the one above:
A lot of people are throwing trunk away because it’s not useful in the rock meta. But it’s useful anyways I’ve been bringing it home to put in my spark generators that’s something like 2.7 million spark in that pic. Anyways there’s no doubt that if you just set it up right an axe very comparable to a hammer can be very profitable, and it generates so much waste people are throwing it away rather than put it to any basic use.
Anyways I was giving surplus trunk to a forger for charcoal the other night and laughingly noted that you could use trunk to cook the trunk into charcoal. Now in that moment I was making a silly joke. But right now, I wonder.
If @a13o is on he might have some specific numbers that would save some time here. I was just cutting some wood and with a diamond axe, a mega fast, and a currenlty 0 dexterity build I can do this every 3 - 4 seconds for hours. just cutting the trunk.
It’s a bear sifting quotes out of some of these threads but I hope I’m not putting the quote in a wrong context, this is just the acquisition phase for the waste product and I believe the quote referenced the mining, conversion to stone, and possibly refining of 1 rock.
I would normally use a persisting pie and get a little more output and less experience at this phase.
I’m also wondering (as I write this) if it’s worth the gains to do this in rock, as you could be much more efficient. Depending on how you exploit (verb definition) the waste product here it can be profitable in coin, an aspect of the rock/stone debate being left off of the table.
If people really aren’t seeing this prepare for the nerfing of coffers and leveling rewards at some point. This is an exploit that exists in basically every alting system ever that has leveling rewards. It’s less profitable to farm alts than to mine or to log (if you can sell your product) in boundless right now but does affect other players in the economy much more than cubit farming.
To the point: Charcoal!
You can take these stacks and stacks of trunk, and pile them into furnaces, and use the trunk to cook the trunk into charcoal.
Now I understand that ‘furnace spamming’ has been an issue in the past, but everybody has furnaces. For symmetry i have 28 up at my main shop even though I’ve really only every used 14.
Once piece of charcoal, no buffs. 4XP. Teaching Pie, 8 XP. Rock to stone only is 4 xp per putput with a pie.
Coincidentally if you have a stack of trunk to cook with the efficient crafter (18 heat per charcoal) can produce 1500 output units per stack.
I can’t find the numbers for the stages at the moment but logging and processing trunk is clearly a contender, if not the hidden jewel of:
Hopefully there are numbers to follow and not name calling but hey, IS this any different from rock to stone?
I’ve shown some pictures from spot test and I feel like I must be missing something but is this more profitable in terms of XP across the cycle than mining stone and then doing the entier two step stone → refine?
There’s a heat cost here but it’s just more of the same ‘free’ trunk and there’s no wear/repair cycle. Furnaces are readily available, easier to make than a set of both refinery and a table, and we’re talking 5 or 6 clicks per 1500 output units rather than 35 ish.
Also does anyone want to buy some sap?