'Gold Farming' - Money From the Minter

I wonder what the time vs money argument would do to your gleam numbers, if you use a starberry pie instead.

You’ll go through more hammers, but you’ll get gleam quicker, so you could pop in a few more trips. Doing this over a certain amount of time, i wonder which pie would be preferable.

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Add in the durability epic with the star berry pie. Not sure if have the epic on your miner in OP

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I tend to worry more about xp than I do coin, so I may have to look at what the return would be making charcoal with the trees in comparison to processing it into wood doors xp wise. Plus it takes about a 1/10 of the time to just shove them into furnaces with coal already in them.

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I think they said they get data reports on what’s being minted, and if they see something has a little too much return they manually dial it back. But you almost have to specifically go out and mine mint fodder because aside from fossils nothing useful gives a decent return. Or if you use it as a trash can, then any coin is just a bonus.

But even if a few people mint 100,000c per day, that’s still nothing compared to the mountains of coin footfall used to generate. I don’t really see the minter causing problems, and even if prices suddenly doubled the economy would still be in a good spot.

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I’ve edited the third post with today’s ‘adventures’ farming ancient corruption.

Nothing so impressive as gleam farming, but more useful loot.

As far as has been said, they adjust these numbers manually when they feel rebalance is needed.

I’m a durability guy. And there’s no doubt that in terms of ROI persisting foods always perform better than starberry foods.

Time vs. money though is a personal preference, if you’re in a rush you could still make decent money finding a larger gleam ball and using some starberry foods.

The gleam ball I use for this is small enough (24m) that pauses for regen handle the energy problem even if you’re not using the vertical method I demonstrated. A friend helped me hunt it down, it’s basically the exact radius of the bomb.

I did mention this but it’s a long post :smile: All of my harvesters run durability drain.

Here’s me looking at charcoal. I don’t currently have information on how much experience a batch of doors provides.

Did you take a look at @almund’s video above about using fast tools and teaching foods on a giant gleam ball? Wow…

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Yea being doing gleam doors for couple of months…it works but boring…but easy way to coin up

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I used this method yesterday with some quick topaz hammers with a mega fast, pers pie, and dura epic. I got about 90-100 ss with one hammer in about an hour and a half or so. Doors are cooking now :woman_shrugging: Seems like a great method, if boring… but aren’t all grinds boring? Thanks for the tip!

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Exactly, I don’t think this method has to be nerfed it ain’t easy :moneybag: you need to farm the gleam, and then process it. You won’t get the money from nowhere.

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I gave it a go in smaller scale - went for 16 stacks and ordered the gleam door in 4 maxed refineries - 26 mases in each; that’s basically 24 hrs wait for it;

there is work there to do and it is boring lol; don’t think I will be going back to it as coins flow steadily anyway (not a millionaire, but I have enough from sales, footfall and features to keep me going)

over an hour preps and work (including taking it to machines) and then full day wait - it sure didn’t feel like OP way of making coins (I got just above 20k from it); especially that it also means spending time away from my main activities (farming, hunting, exo exploring, mining and building) - so not really worth it for me

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Agreed 100%. A quick look at the numbers, and it can seem pretty crazy. But the fact is even though it’s a reliable and effective method, it’s not something that feels like any sort of coin fountain once you go at it.

It IS reliable, and consistent. I feel like I see a lot of comments stating that the game seems hopeless for some, economically.

This should help them to see a way where dedicating a couple hours to the task of getting coins can fund a good amount of supplies, or take their game to the next level where mining and exo travels are a reasonable possibility without tens of hours of dedicated grinding.

Anyone who’s concerned that it’s OP should give it a shot.

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The problem is that you do something completely useless, and use the generated coins to buy something from someone who was useful. I would have preferred if the game found other ways to reward activities that actually are useful to both sides.

And seeing the reward of 45 min gleam farming I’m not really motivated to ever fire up the forge again… :slight_smile:

I can tell you the only reason I don’t waste lots of my time on the centraforge is because I can mint essence to make money. I would have probably already quit if I had to keep playing the flow chart simulator every time I wanted new tools.

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People have been saying this narrative since the game launched. It’s a sandbox economy. You will always have the haves and have nots. This isn’t a game meant to encourage socialism.

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It might be slightly off-topic-y, but I kinda get that with something else after today.

I spend like 3 to 4 hours this afternoon and broke 6 T7 hammers (saph, dmg lvl 9, speed lvl 9, 3x3, then use mega strength and it goes FAST!) to get myself some more kindling kernels.

I got 90…

Then a friend suggested I might have been better off to sell the hammers for a nice price and then buy the kindling.

I told him not much is for sale, well, I spend 10 minutes out and about planet hopping (thanks TNT!) trying to buy some and found 385 for less than I would have sold those hammers for in my forgery shop…

OTOH I did come back with almost 200 gems, 70 blink, lots of fossils, ores and coal and several full inventories of rock, gravel and sand (I used my 2nd account on steam as a mule).

Anyway, why did I write this? Well, instead of forging and selling the hammers which can go well or not (I have good and bad forging days, also depends on mood how I react to it, lol) I could also have done the gleam farming and then buy the kindling kernels!

That would mean one shop less to buy forged goods from :wink:

Thankfully, gleam farming is one of those tasks for me that bores me to death so I rather sell my stuffs…

Oh and I only need the kindling to make concrete for my concrete shop, but it’s not that it’s a massive earner either…

What was the point of all this? Ehh, I got side tracked, tired…

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I’m just so thankful you’re already doing the math. I started an excel spreadsheet the other day based off of a conversation from a different post. While i can do it… i hate the maths. So thankful you’ve started this conversation.

I haven’t yet tried the gleam farming technique. I’ve been rearranging my workshop. But i did build a gleam room with extra storage and refineries so that I can work on this. It’s not that i’d use this method as my sole source of income. But if I can just stock up on gleam. And refine/craft a little bit each day it’ll be a steady flow of coin that i can use.

Really ty for the analysis Nightstar!

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Well then go ahead and make your coin from pure gleam farming!

If you really think it’s better than forging and you won’t get bored from doing it then go ahead.

Why we should care about how some one gets it’s coin?

It still takes an effort to get it like this, I get mine from hunting and selling oort, I get enough coin from an hour or two a day of hunting. And it feels way easier than farming gleam, does that make it bad?

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Sharing information is not socialism.

None of the activities mentioned in this thread take coin from other people’s pockets.

Everything costs time AND coin to do.

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Care to elaborate what socialism has anything to do with the information shared in this thread?

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Let’s not, people. Thanks.

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