OK - this post is about farming gleam for coins. I’ll try to keep from rambling.
First, Gearing Up:
I went to Nova Golda and bought this hammer for 3999 coins at Original Forgeries:
I bought this Persisting Pie for 199c at Noms 'n More (also Nova Golda):
I found a great deal on Mega Speed brews, 175c at the Iconcsville Plaza:
I also grabbed a bag of regen bombs. I sell these for 699 all over and you can find them cheaper. In the end I used 77 of 200 durability, I’m going to count this as 269c in cost. So total costs to gear up for this were:
- 3999 for a Forged Diamond Hammer
- 199c for a Persisting Pie
- 535c for 3 Mega Speed Brews
- 269c for Regen Bombs
This summarizes to
- 5002c in Total Equipment Costs
I took this gear and my miner (max hammer skills, max zeal and durability drain epic) to a gleam ball set up for farming on serpensarindi. The planet is littered with these, already built into farms. Ask around if you can’t find one.
Second, The Technique
I used a vertical harvesting technique, which basically guarantees that I get 9 blocks of gleam every time i swing the hammer. With framerate and speed I occasionally hit the floor, but overall this technique is very efficient. Here’s a demonstration for anyone who doesn’t understand what I mean:
With this build a single persisting pie gives 45 minutes of duration, and matches with the three Mega brews. The lack of forged durability on this hammer means it should last almost exactly as long as the pie/brews. Here are some shots at several stages of the process:
End of First Mega Speed:
End of Second Mega Speed:
End of Hammer:
Pausing to drop gleam between speed brews and take screen shots meant that my hammer had 300 durability left when the persisting pie ran out. Since I was only there for the one hammer, I finished it out with no persist buff while I still had the speed buff on.
Third, Processing and Output
So this took almost exactly 45 minutes of gleam farming. Here are some numbers regarding the results. All coin values assume a fully powered chrysominter will be used.
- 49,812 raw gleam harvested
- 0.42c per raw gleam minted
- 20,921c returned if you mint raw gleam
- 418.24% returned minting raw gleam
- ~69,183 refined gleam generated (49812 / 36 * 50)
- 0.7c per refined gleam minted
- 48,428c returned if you mint refined gleam
- 968.17% return minting refined gleam
Plain Gleam Doors:
- Approximately 17295 doors crafted (49812 / 144 * 50)
- 7c per plain gleam door minted
- 121,065c (gross value) minting plain gleam doors
Crafting the doors will require approximately 6.9m spark if you are uncoiled/no bonuses. With spark and wear level 2 I can do it for 1.9m spark on a 10-coiled refiner. This is an expense of roughly 127 compact hard coal, or 12,700c roughly in market value leaving me with:
- 108,365c after expenses minting plain gleam doors
- 2166% return if I mint plain gleam doors
So in summary, with these numbers it should be very clear that using this method alone you can pull over a million coin from the chrysominter with less than 12 hours of active gameplay gearing up, farming gleam, and queuing up mass crafts into 12 refiners.
This is based on 10 45 minute sessions being 7.5 hours, leaving you nearly half an hour per trip to grab some gear and toss the results into a refiner. These doors go 900 into a smart stack so minting 17k of them won’t take long.
The number of refiners you’re able to field will affect the wait time between harvesting the gleam and collecting the coins, but that doesn’t have to be spent sitting watching the refiners.
I hope this helps people to see that the chrysominter is not just a waste of time, or a garbage disposal. With these detailed instructions, any player should be able to get going on this by level 20. Feat and objective coffers alone will have given you more than the 5000c needed to get started by then.