Testing 218: Exoworlds, Blink, Rift and Umbris!

Ok, here’s my 2 cents.

Add a debuff that builds up for ‘over activity’ with xp gain. This way you can throttle the speed at which people can milk all the various areas they try and shift to gain excessive amounts of xp. It would be a diminishing return on consecutive xp flow, so let’s say you want the throttle the max to 3000 cubits a day, you could add a script that calculates all the players crafting during a 24hr period, and start the debuff announcing that they are getting diminishing returns on their efforts.

Case 1: I’m mining with a full stack of AoE fast hammers… by the 6th hammer i’ve earned 3k cubits potentially, and get the debuff for 24hrs. I can either log out, continue anyway, or go chill with a less intensive activity - the debuff would slowly drop off.

Case 2: I have a load of mass crafts popping out, and i’ve got an xp pie on. I get my 3k worth for the day, but then the rest suffers a diminishing return (maybe i make 4-5k cubits, and not the 10k cubits for all the crafts running because of the diminishing return.

Case 3: I’m a regular player who does a little of everything, and i’ll never see the debuff.

I think it would work, and force a healthier play style. The only people who will whine, are the people doing mass activity to milk cubits. I’ve been doing this activity because it’s there (and also somehow trees grow in mid air!!!, so need so many stupid plots!)

I would say if you implement this, please for the love of all of our sanity, kill anything that doesn’t touch the ground if you plot!!! or just trees/foliage if they break from ground in plots…

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