I know that when I started to play I never looked at what I got in xp for what I was doing, I was just playing for the fun of it. I needed stone for my build, I went and gathered the rocks and turned them into stone. Needed sand or gravel for walkways, collected what I needed. Needed wood for floors and steps, collected that.
Was always wondering why others were advancing faster than I was but was going, I’m just running around exploring, having fun, seeing what is on the planets.
What did frustrate me was some things seem to give more xp when doing something that seemed similar gave very little. Why did it take so long to craft some items and did they need so much to make something. Seems like it was created to make a time waster, busy work, which no one likes. If you want to make player happy, cut back the amount of items needed, which for some is no fun in gathering, give more experience for doing the gathering to make it more desirable, give more experience for doing the work of crafting other items of needed stuff, require a wider variety of items in that you don’t have just one time for a lot of items you craft but can substitute. My broken record of not use shimmering orbs for a lot of recipes as they are so hard to get but use others in place of them that are easier to get but need more of them.
Make the hard to get items a bit more available so player will want to go and collect them. Same with bitter beans, they are hard to get and few plants have them. So, make it easier to get them so players will get out and hunt them up. provide more plants that have these items, something new to look for and more experience in finding them. Have more fruit on the trees that have seeds we get and use them in recipes, and they can only be found on level 3 and higher planets and rare on level 2, none on level 1, more experience for finding them.
If I have to spend a hour to get 30 shimmering orbs and not use the brews, food, and expensive hammers, shouldn’t I get more experience than the ones who can afford these items that lets them get hundreds of orbs? Encourage players to get out and I’m not saying make them as easy to get or as many as you would in say collect starberries, but a 10% increase would get more players out gathering them? Increase the points in making refined wood so more players will use wood?
Builders want rocks to turn to stone but hate mining, so make more veins of ores so they will feel it is worthwhile and encourages others to mine. And I’m not going high amounts, but a 2% increase will help to get players to mine more and more experience from mining will help them to feel it is worthwhile.
Players need experience to get points to earn cubits to buy the plots for the large builds, give them experience in other areas if you are going to take it away from one area, and just drop it by a point, not take it all away. You will be driving away new players and getting the mid level ones and even some of the older ones to quit playing, not stopping the “exploiting”.