If you could submit a screenshot, it might help. Here’s an example where crops don’t burn because they’re near lava, but technically beside and above it
At work now so I’ll be re-checking my near lava crops when back home. I’m curious about all the little details that make the difference between crop states.
Yeah I’m in a process of testing gleam light range for crops.
Have a new set up in mind that will maybe allow to check that although random factor in crop ticking can be too large to make findings viable.
note that any ranges of block lights will be changing, so no point doing extensive testing…
also looking to hopefully (assuming no massive backlash… ) make the light sources scale properly with their colour as well. Aka black gleam is basicly 0 light source, but white gleam is a very bright white source. Currently that is just… “weird”, with black gleam being just as bright (and white) in lighting as the white gleam is on its surroundings… which is just bloody weird.
This might have an interesting affect on builds that have already been lit by certain colors of gleam. If dark red gleam does not spread light very far, then my build using it could go dark forcing me to use a color I do not like in order to be able to see. I think this will be interesting to see what it does if implemented.
When I first tried out black gleam on testing some months back, I honestly almost expected it would project shadow/darkness rather than light, but figured it would actually just give dim light instead, since projecting darkness sounds a bit technically complicated to me, given how I assume the light system must work.
Edit: What baffles me is that all of these were planted simultaneously. Some matured yesterday and some are still growing today. The difference is vast. I am not keeping some rigorous excel sheet but the difference is clear (visually). Checked their stats and they all have the same percentages (just different growth stages).
From what I have read every plant has a chance to advance to the next stage. The RNG is rolled and this plant succeeds!! YES!! and this one fails BOOO!!!
So even in perfect conditions all plants are not necessarily going to mature at the same time. This seems more obvious with Kranut and the inorganics since they take longer to mature. Maybe they also have more stages before maturing?
This also raises the question (again) how near is near? Adjacent? Within 2 blocks? I mean the plants shown in the pics i uploaded, some are in the center (farther from ancient corruption) yet all have the same percentages.