Liquid simulation now accounts for Beacons in the World, so that Liquids will never flow into or out of Beacons, except for in the case where there are two Beacon Plots directly adjacent, either owned by the same character, or controlled by the same Guild.
@james I couldn’t quote directly from the locked thread, but does the above mean that if I have adjacent beacons, owned by different characters, that are linked as part of the settlement, on the same account, but not both guild controlled, liquid will not flow from one to the other?
I remember using yield in word problems in math. And various other classes(sciences). Also I’ve been out of school for some time now. So who knows if they still do things like that.
So allowing fluids to flow between beacons on the same account but owned by different characters was considered and decided against?
I can’t be certain, but I would think there will be a few circumstances where people would be set up like this and wish for liquid flow.
I guess if adjacent beacons are on the same account and have full perms, regardless of guild alignment, that might work. But I don’t know if that is feasible in current set up.
Maybe in the future an ‘account pemission’ could be added, to allow characters on the same account to have full access to each others beacons, except deleting.
Same account but owned by different characters is not part of the permission system. Alts don’t automatically get permissions. They’re given.
The issue is that fluids flow. And a flowing fluid doesn’t really know who placed it, or who unblocked it, or who opened the door that allowed it to flow. Should the player who caused this action even be able to allow fluids to pass between 2 beacons??
Ok - so it’s more about the 2 beacons themselves and not whoever triggered the flow.
So do we need to check that the character who owns the source beacon would have been able to place fluids in the target beacon?
But then it could become an inherited permission - where the beacon owner could do this - but then someone else is causing it.
I obviously understand why you want it - but in the nitty-gritty it’s a little bit more complicated.
Especially with Lava we wanted to make sure that it was a safety first solution.
James would it be possible to give us another permission option to beacons to allow fluids to pass between beacons with them both set up to allow it?
So I would go to my main beacon on my main character, there would be another permission tab on the options for characters, so i can select my alt and enable fluid pass through to their beacon, then log onto my alt, go to their main beacon, and do the same, allowing my main characters fluid pass through for this beacon?
Not great at explaining it, but i hope this made sense
Updated OP with details of Testing 224.8. Mainly including details of a large client lighting update to make server-side farming lighting and client-side visual lighting match identically. We’ve also make it respect doors and turbo charged it - so that world meshing does feel faster especially on lava worlds which have huge numbers of lights (from the lava). (And all the bling-bling gleam tastic builds!)