Testing 224: Farming! (continued)

Yes but can you see why i was confused. Thx for clarifying.

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Also
Can i use lanterns instead of gleam?

Yep, or refined. Doesn’t matter

Will gem torches that give off light work also for farming?

What about gleam poles and beams?

No i mean Lantern not gleam lantern.

Currently on testing, the setting is gleam light not torch light or Lantern light. This is my understanding of it

If so. Its pretty stupid if you cannot use basic lantern for it. It gives same amount of light as gleam lantern

Has to be sunlight or gleamlight only

The way I see it, lanterns and torches are largely based on fire. Gleam is a naturally-occuring Boundless resource that produces light. It could be that the light interacts differently than torch light would. I hope that at least makes some sense

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This update sounds amazing.

Does anyone know when this update comes out for PS4?

No release date yet. We just started testing on it

If you think about it, torches produce light in real life, doesn’t mean we use them in underground farms to help plants with their photosynthesis.

I think gleamlight is special because it brings something a simple torch doesn’t (even though it’s not apparent to the player’s eyes). Maybe some kind of invisible G-Ray that provides an energy equivalent to sunlight.

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There’s a weird ‘reflection’ on water when you look at it flowing straight down from air-side, or looking at it against glass from water-side.
It’s like it’s reflecting an outside landscape, however I was underground for these :stuck_out_tongue:

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It’s an HDRM (High Dynamic Range Map).

Basically, most game uses these to fake reflections, in mirrors, for instance. Let’s say you’re in a room and there’s a mirror reflecting the room, it’ll often be an HRDM of the finished room put into the mirror.
Otherwise, the mirroir would have to generate a reflection of its surroundings in real-time, and that’s SUPER costly.

With the current state of the farming update in testing, you can see that HDRM in the reflections of a lot of blocks, like the metals, marble, etc (as shown in the video I posted somewhere above).
That’s what improves a lot the rendering of these blocks compared to live.

LIVE :

TESTING :

You can clearly see the HDRM.

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Hooray for listening to feedback from testing!

Why Arent my machined blocks look like that ;/

@james I am worried about the light emitted by Gleam.
Here’s a gold room with only a small hole providing light from the outside :

Here’s the same room without the hole, and with light tan refined gleam and some ornated doors :

I might be wrong, but I’m pretty sure that on live, the light provided by gleam would be more intense.
For some reason, it seems… a little darker than what I’m used to on live.
The gleam texture does seem less emissive. Like it doesn’t have that same usual punch.

Any comment on that?

'cause if it’s intended and gleam blocks don’t provide as much light as they currently do on live, I’ll have to redo pretty much all the lighting of my build with torches and such. :face_vomiting:

Go take a look some older pics. Like early access days. Those are pretty similar

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First of all I want to thank the dev team. It’s awesome that they listen to us players and try to find a solution everyone can live with.

At the moment on level 5 or 6 planets you get the following drops:
|Drop|Percentage|
|—|—|—|
|Exotic Earthyam|2.8%|
|Opal|0.28%|
|Cobalt|0.28%|

We can assume that the Exotic Earthyam from mud are nerfed to 10% of what they are today.

For Earthyam we have the following drop rates:

Drop Source Level 1/2 Level3
Flint Rock 4.2% 5.6%
Earthyam Soil 8.4% 12.6%
Earthyam Mud 14% 22.4%

If we’re farming for the blocks, this is a welcome additional drop. But regen farms for Exotic Earthyams will still be dead.

  • With 0.28% drop chance we get 2.5 Exotic Earthyams per SS of mud.
  • Mud is worthless, it mints for 0.05c. Which is 45c per SS.
  • A SS requires you to hit 100 times with an AE shovel.
  • I sell AE shovels that can one-hit on level 5 for 9000c and they have between 3400 and 4000 durability. I think that’s a normal price. Ignoring the durability epic and the persisting pie this results in cost of about 2.6c per hit.
  • 100 hits therefore cost 260c, ignoring the speed brew.

For 260c (in durability) you get mud worth 45c and 2.5 Exotic Earthyam (worth about 40c each).

Regen farming for Exotic Earthyams is as dead as it can be with this change! If you need mud to create bricks it still makes sence to farm it on Besevrona for the 2.5 Exotic Earthyams you get on top of the mud.

Comparing other drops I think the 2.8% was generous. But 0.28% is way to low if this is supposed to be an alternative to farming because the tool costs you more then what you get from farming.

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