Testing 224 - Farming Earthyams and Bulb return ratio from harvest

I love everything about this game, one of the things I love the most is being able to explore new planets, find resources etc. The devs are doing amazing things for us alk in this game, the only thing I would like to see would be couch coop so my kids and I could all play on same device via split screen. That would be a dream.

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I have never played Minecraft.

Boundless doesn’t need a source block to fill the bucket, that’s going to change with 224:

Yeah but if that source block is in a wild or reserved area it will regenerate when it is time…

it isn’t. Iead the water from the lake into my kitchen. There is no source block in the kitchen, nor an unplotted area.

sorry I guess I don’t understand… all source blocks will regen when no one is around or a regen bomb is thrown… now on testing there could be a bug… and if there is a video would help show that so they can look at it.

Don’t forget the comments from people who aren’t happy with the upcoming disparition of mud farms and other related methods to get earthyams and such, though. This is a legitimate critic, and it doesn’t seem alright to brush it off.

Don’t forget those who don’t like the idea that a lot of the content added by this update (like goo) is locked on exo-worlds where many players don’t go for various reasons.

Don’t forget those who were hoping that in-organic farms would offer an alternative to meteor-hunts by giving some kind of plant-based fuel for portals.

Since the farming update adds a lot of rules that we gotta take into account to have an optimal farm (you need water, the right type of soil, sun, proximity to things like sand/mud, fertilizer, time to grow, etc), it seems more difficult than just going to a mud farm and wail on mud with a shovel to get your waxy/exotic earthyams to keep building/cooking. Like, I just did that earlier, spent maybe 30 minutes, got 900 waxy earthyams with just a good 3x3 shovel and a speed brew.

But I don’t know, maybe all I just wrote sounds like crazy enraged talk?
< shrug >
< gets ready for Xaldafax telling him that he’s wrong and devs are right >

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Oort has always been the fuel for portals and there was never a community push on enough of a large level to even drive a discussion on the real validity of changing this. Hopes and dreams doesn’t equal the requirement to change a game system that has been around since the beginning. Especially when people just were given a whole more powerful Oort source to fuel portals longer.

Sounds like some valid concerns that just need to be portrayed in a context on how the systems need work.

Nah… no one is wrong and no one is right. People just need to communicate better.

Which requires even mooooore grind and farm. I haven’t even seen meteorite ichor yet. Requires to go on big hunts on Exo-Worlds / T7 worlds, last I heard… :expressionless:

Ha ha ha, see? SEE! You just told me that I was wrong to think that you’d tell me I was wrong and- urgh, hurts my head… XD

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So giving feedback is being seen as being “enraged”, do devs only want postive feedback, no disagreement at all? You are removing 2 forms of gameplay for a new system and seem to get mad when the balance of said system is called out. So only check that the code functions and not comment on balance or how it affects a players gameplay? Sounds legit. Not gonna lie I am kinda turned off by being called an “enraged majority” by the dev team, there has been a huge conversation with great points on both sides but I guess we should just test that the code works and not say anything.

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Unfortunately, I really don’t see many conversations. There’s been a firing squad, many have threatened to quit and many have sent personal attacks towards the devs.

Only a few people have actually been testing, many other people (but not all) have been extremely vocal about balance regarding seed distribution, ignoring literally every other change this update has. James has said repeatedly they can change the seed distribution at any time, and that the feedback they need right now are on the systems of the farming.

I just read your previous posts, and I seriously doubt he was referring to you. I don’t know why people assume they are being targeted when the word “majority” is used, which by definition clearly indicates there is also a minority that is behaving politely and isn’t doing this…

(╯°□°)╯︵ ┻━┻

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Yeah, sure, but James also said (unless I didn’t get a word of what he said, which is a possibility because I’m not good with maths) that if we were to have a 1:1 seed recovery during harvest, it would make it useless to go out to gather wild seeds once our farm is done.
Which is a fair point, don’t get me wrong.

BUUUUT you might also want to sell some seeds to people. You might want to expand your farm (which requires more seeds than you had before.

I personally didn’t get to spend too much time on testing. But I watched Stretchious for a bit while he was doing his thing. I think my point about the farming update making earthyam/starberry gathering waaaaaay more difficult than it is on live still stands.

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when you remove one method of getting something and replace it with a vastly inferior method then the rest of the changes of course are going to get overshadowed something happened with the bomb mine nerf eveything else in that update got deleted cuz the nerf its self was the front and center thing

it was ross but still we got a confirm that we are not going to get any meaningful changes in terms of seed distribution unless that middle gorund method gets bringed in but still it would reqiure players to spend even more plots to cover that method

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This is the problem with commenting about a function without actually testing it.

Say you go out mining. On your way to the mining location, you run into maybe ~100 starberry plants, and you break them. You now have at least 100 seeds. You go back to your farm, it’s been 8 hours, but you have more seeds now, so you replant the ones that need to be replanted, and you’ve got some surplus.

People keep commenting in a vacuum as though the only time you ever get seeds is when you go SEED HUNTING. Which is just not true. If you go on Hunt, you’ll run into starberry/yam plants and get seeds that way. Same with mining. Same with gathering sap.

If the system is 1:1, you’d be swimming in seeds, it would be insane.

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it would be insane but its not like you plant them then seconds later they become the thing. with the timegate it would make no difference then what we got with the current system of regain farming. what it would mean is one less thing people have to “grind” in order to do what they want to do

There have been a few other times we’ve had some dev responses where people took offense… many times the responses seemed to be like below… At least from where I stand my opinion is that people miss the point of why this happens…

enrage [ en-reyj ]

verb (used with object), en·raged, en·rag·ing.

to make extremely angry; put into a rage; infuriate:His supercilious attitude enraged me.

Synonyms for enraged

Seems like a valid word choice considering how some people have responded to the changes and farming design.

I find it interesting that many people are willing to use whatever words they want and choose to communicate in whatever fashion they feel is appropriate but when a dev picks a word they don’t agree with they have a problem.

Maybe if people don’t want to be perceived in a specific way they need to take a bit more time in selecting words they use when sharing their views… communication goes both way. People perceive what you say based on how you say it as well as their own views and beliefs/values. While we cannot control the other person we can continue to work and take responsibility on how we communicate.

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Fair and yes kind of funny. I never thought you were wrong on almost everything we’ve talked about. I just want a good conversation so we can find middle ground and maybe solve a few things. It is because each side has validity and we just need to figure out how to navigate them all playing nice together.

I’m not understanding the problem.

You plant your stuff. Say it takes 8 hours to grow. So you go gathering, or get some sap, or go mining, or hunting, or work on your build, and then after 8 hours you do more farming, and then you go do different stuff.

Or is the issue you just want to farm 24/7 and have plants grow instantly or something?

(I just had to)

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its more the game has too many prep steps for too little payoff when i used to watch some of the ex boundless streamers there biggest issue with the game was pre steam they would have to go out and gather or mine for hours then wait hours for the given item to then spend 20 or 30 min on steam building

unless you go farm crazy amounts of a given thing and have several of the given machine you get 20 min payout for hours of work this would be the same case

a person say wants a teaching pie to mine to max the xp they get will they need to farm the seeds back form there last run cuz its not 1:1 then tile, sow and wait to then get that mat that they need to then put the pie togather to then wait longer to get the pie its self to then go out and mine.

a 1:1 system would atlest take away a bit form that and just allow the person to focus on what they want to do cuz unless you are a dedicated farmer then whatever you are farming is just a part of what you need to do the thing you want to do.

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All of this can be condensed to say one thing,

You, and other people, want more blocks per craft to build with.

The thing is, I don’t see people saying that, I see paragraph after paragraph of people trying to explain a very simple request, and it makes it very hard for developers to understand the demands of players.

If the crux of the issue is that you don’t feel 8 hours worth of gathering gives enough materials to make the blocks you want, then that should be a singular focus in your comments.

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