Testing 224 - Farming Earthyams and Bulb return ratio from harvest

but we cant test that due to the growing times being a placeholder like how the coin machine had “test prices” so we would have to wait till release at which point could take days or even a week to tweak all the while the food system is at the mercy of the devs

the thing is in order to truly fix that the devs would need to refund cubits and remove alts form the game for the 6 or so months i played i did not buy/sell/trade once i gave some stuff away but if i needed someting like say a iron tool i would just log on my miner get the mats then log on to my crafter and make it befor i quit i had a miner,gather,crafter,builder,forger,fighter

with this new update if i was still playing i would just make a new “farmer” alt and boom never need to use the economy

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Oh, I though to get that good return you would need fertilizer…which comes from exo world’s.

All the seeds in the world won’t get you fert which is a pretty heavy part of getting the return you want.

So there would still be a need to connect with the world even if your goal was a endless farm from a seeds perspective. Without fert it wouldn’t be possivle

Fert should give a nice bonus in mat return imo, so if you would get 2 example yams you get 3 for using fert. Making fert needed greatly limits the game for the many less advanced players.

If that’s the case then why have the plants at all? For leaves? Fibrous, inky, and waxy? The same with the other rarer plants as well? The only things a travelers perch will drop now are more leaves? Fungus doesn’t take a hit, as they only dropped lamella and orbs, but if they are eventually added to farming will they disappear from the surface resources as well?
I’d say that at least have them drop the respective seeds if not the actual resource.

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True and the more they add the more they “destroy” one aspect of the game as the dev claimed that making farms self sufficient would do. Cactus will now only drop petals XD

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Didn’t even think of that! Poor cactus will never be farmed again. As I recall, petals are used in innocuous brews and that’s about it.

Petals are used in Fate Reversal pastes too, though I hardly hear about people using them. I’ve been meaning to try some myself for some time but never got around to it. :man_shrugging:

In any case, I like the suggestion of the plants at least dropping the respective seeds as you say. :slight_smile:

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It’s been a few weeks since I’ve been in the 'verse, so forgive my failing knowledge of things, but as it stands…

Desert swords now only drop fibrous leaves
Rosetta Nox now only drops inky leaves
Twisted aloba now only drops waxy leaves
Cactus now only drops petals
Travelers perch now only drops leaves(variations of the three?)
That other plant whose name I cant think of, more leaves? Also, leaves drop from all types of foliage.
In the past a new player could count on finding their first foods from breaking the foliage(starberry) required to make their first tools and beacon(as well as fuel).
Not to mention digging the peat produced earthyam. Another thing that supplied me as a “new” player in my 100 hours challenge WAS the fact that I could find yams when hunting desert sword. Although, I haven’t been on testing and cannot say how common these new plants are on the lower tier planets I see a potential issue with more new players “Starving” because of the difficulty in finding foods in the early game.

They’ve said - The distribution of those resources is not balanced correctly yet and needs work. New players won’t starve and will have food outside of farming.

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This is true starberries and earthyam will drop from the wild crops for new players to eat, the rest of the farmables however will only drop seeds.

Desert swords drop spicy beans.

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They do. My precious, precious spicy beans…

Yeah after hearing that you’ll have to gather, build, plant, wait and harvest I’m probably going to stay away from farming. The higher tier planets are so much harder to navigate too, not to even mention gem/lucent exoworlds. This really is just gathering with extra steps and timegates. I see it as more grind for content’s sake. I don’t like the design at all.

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I agree, this adding another step that is a huge time sink is NOT adding fun or adventure, only tedium

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I see how they can’t make it 100% if they want to have gathering to be a part of it. It does make gathering a more valuable activity, I guess I’ll judge it after we see the final drop rates. Wild plant availability is another aspect, with the current numbers earthyam going to be extinct.

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I think if they were removing all gathering then this does matter. There are still a wide variety of items that have to be gathered. So is the choice leave gathering for all items and have farming except for maybe dyes ignored by players or making it attractive to farm?

Mats for flour, rice, oats, all 3 earthyams, all 3 starberries are only attainable in mass through the new system. To make pretty much any food you will have to farm as well as recipes like wax that are used for other things. Farming is effectively less efficient surface gathering as you have to gather seeds after each harvest.

Farming is a drop multiplier for wild earthyam, starberries and flours, with extra steps :smiley:

Shops don’t make sense if everyone has identical products. There should be a central trading place from the game for everything, like GW2 has. (Maybe forged goods is the exception). Browsing shops makes no sense if an Earthyam is just an Earthyam. There are no differences. There’s no bio Earthyam. There’s no mountain Earthyam. Nothing differs between them but the price. There’s a reason why Amazon was a success.

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Amazon did exactly what Sears did in terms of offering a single central vendor for everything. The difference is that Amazon reduced the time-to-gratification by a couple of days over the Sears catalog, and didn’t require you to get off your expanding duff to browse the physical shops like going to the Sears store did. It had nothing to do with Soviet-style centralization and everything to do with immediate gratification.

I don’t think the argument for eliminating shops and vendors is going to go very far.

The argument for being able to provide differentiated and bespoke or personalized product, however, is an excellent one. The bit about being able to breed superior strains of crops somehow is one I like.

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