Testing 226: Ornamental Crops!

You only need 12k plots, 1 plot can reserve a total of 25 plots incluidng itself, so 300k / 25 is 12k so thats like 4k plots if you have the bonus thing

No, that’s still 12k plots…

People seem to be forgetting that when you spend your cubits on plots you just get more of them…

But… I;m currently over 11k plots on my main character, am sure that combined with my alts I would have 12k :smiley:

Run! Hide! The James is replying!!! :smiley:

To be honest, I hope it does take a while to test, purely for selfish reasons… I’m away from my computer for a little over a week and I really want to test it all out :joy:

2 Likes

Oh well, my bad…

You have 12k plots? Eh? Nice, next perma world that we get after this plotting update, i want you to plot it alllllll hahahaha

Hey Everyone.

Thanks for the comments and feedback about the beacon changes.

Please make sure you’ve digested the comments I shared here:

Also inlined:


What this system does mainly does it give an entitlement to players who were there first.

You should have a say over who can claim an available plot next to you. Your investment in your beacon is longer and that should count for something. Players would often prefer wilderness than an unfriendly or unwanted neighbour.

We’re obviously aware that there is an extremely complex set of beacons already in the worlds. We didn’t rush to implement this, and have being thinking about it since originally proposed (last October).

I will make sure we have suitable admin commands for tidying up the history in certain circumstances.

16 Likes

Between your farm and my… uh… messy ensemble of blocks, I’ve planted some prestige crops. You’ll get to see them all grown when you log in. :stuck_out_tongue:

2 Likes

And now back to the Ornamental Crops

Very nice :+1::+1:
But; ultimately you would be able to hang them from leaves blocks to …
Would you all :thinking:

For now, they first need to grow a wile :grinning:

4 Likes

Yes please, devs, allow the Trailing Starblossom to be planted on leaves. It’s waaay too weird, otherwise.

4 Likes

Guess that means I’d need 45k plots. :stuck_out_tongue:

I believe we need to be able to only give permission for specific reserved plots to be taken, too.

For big malls, or even builds such as mine, which effectively have a lot of gaps, I might want to allow someone to take a specific gap, rather than any gap.

In the screenshot above, a lot of those unplotted areas will become reserved as buffer, under the new system; So what I mean is that I have a grid layout and I could want to allow someone only within a specific square of this grid, but not in the rest of the squares; the way the buffer system will work in its current iteration does not allow enough control for this type of situation.

2 Likes

I think you’re missing the joke.
I don’t think Peyago was saying that people on the forums are babies.
Like he just said, in the gif, the character (which happens to be a baby, but not the point of the joke) seems super happy, then shocked.
I thought it was funny and pretty accurate.
Most of us are like “OH YEAH, UPDATE THREAD!” and quickly after “OH MY GOD THIS IS GOING TO CHANGE EVERYTHING!”. Some are then scared, angry, worried, or reassured.

Personally, the Buffer system isn’t going to bother me in any way, it will actually protect my build against… some people.

3 Likes

giphy

3 Likes

Yeah, I was going for the reactions, not the fact that its a baby. Maybe I should have used a puppy? :thinking:

@majorvex brings up valid points and breaks down the issues, even goes through and takes the time to use pictures or videos to show whats going on. She does much better at it than I do :man_shrugging:

3 Likes

It will impact others. It is a change in the way plotting in a settlement works. I think anyone that says it does not have an affect is not thinking it through. Personally, I will need to work with a few players in the guild to get some plotting issues addressed, but I do have the advantage of it being a close group of players. I do think that posting specific situations may give the developers feedback on where they might tweak the functionality and should be posted.

This being said, I still think the developers reasons for the change are still valid. If the continuing forced merges are a constant drain on developer resources then this needs to be addressed. In particular if it is directly leading to players leaving the game.

4 Likes

Oh I can attest to the fact that it does.

We have quite a number of players who think impermanence is beauty, but I’d wadger that there’s far more players who feel the opposite.

1 Like

Something that I fear will be SUPER INSANELY frustrating will be the inability to get seeds when you kill the prestige plant.

While looking around, I had the fertilizer in one hand and a totem in the other hand, and I used the wrong mouse button and hit the flower instead of fertilizing it. Now, not only did I lost the progress on the almost fully grown plant, but I also lost the seed.
Gonna have to REALLY be super careful about that.
I could appreciate if they had a larger health pool.

On the other hand, the fully grown and fertilized plant seems to live for 4 weeks and 5 days (maybe 6 days). I looked earlier today and the flower wasn’t fully grown yet.

3 Likes

I have done this myself a few times. It would be nice if we had some kind of locking spray to prevent us from breaking it :joy:. Im growing some combustion fraction on the surface to use as decoration and i fear breaking those on accident too.

2 Likes

Farming crops always give the seeds back if they arent mature.

I think it should be the case for the ornamental plants

4 Likes

A true farmer knows his tools :joy:

1 Like