Testing 238: Prototype Creative Mode and Modding!

I play on the PS4 myself and usually it isn’t PlayStation that has the problems with mods on a game. It’s usually the game company for games that have the issues with the mods they create. I play Skyrim and fallout 4 on the PS4 and the mods are glitchy sometimes but that is because the gaming companies didn’t take consideration of what the PS4 limits we’re. So far the mods I use on Skyrim and fallout 4 work just fine but I also don’t do what most people do with mods like trying to run 20+ mods on a game. Games weren’t really made to run mods when they were first created so it causes problems when you try to run a bunch at one time due to slightly modifing the coding in the section of a game of what it modifies. The more mods running at the same time means more coding it’s trying to alter at one time to run more mods.

Same goes for me.
I don’t want to invest time in a massive Creative Project,
when I can no longer use it in a few months.
I think/guess we have to wait a little before we start using the CreativeMode intensively :thinking:

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There has been no word if new versions could break saves. But as the live universe has to continue working, and it seems that creative mode is essentially a local version of that, I don’t see why the worlds wouldn’t continue working. That’s just my take, would like to hear an official answer.

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I would love to hear more official info regarding this anyway.

I wanna know the plans, and what they consider enough interest. Am sure plenty of people might be interested if they could invite other people already. Plus am sure some PS4 players might too but they need to wait until the PC players have shown enough interest…

I want to do loads of scripting, but only if people will be able to actually use those somehow, right now I’m not exactly in a rush to get on it and do things since I have no clue where all this is going.

Is there going to be a subset of this, with enough interest, on Live, and if so, what is the stuff that will work or are we just to assume everything will work, including the block/item access except with limitations of what we can change and what we can access (ie. only in beacons with perms, only placing blocks in the world we actually have in inventory, etc., etc.).

So many questions. I wish I still had the energy of me of 30 years ago, I wouldn’t have bothered with thinking of stuff, would just have gone in and mess about…

(also wish I was in a better mood right now anyway, sigh).

Anyway, is this going to be a part of rental planets, how far off are those? What is next? Am assuming beacons stuff, hopefully more perms, beacons above/below each other on the same character, a way to give a player full access to your beacon as if they own it until you decide to revoke that special perm (ie. rental beacons!), plus of course the plot protection thing I assume.

And something tells me this would then be the next step towards rental planets since those need special perms added as well… (and perhaps different plotting rules or somesuch)

I don’t see user scripts coming to live really, official servers are usually vanilla. Or what do you mean by live? On custom servers they could be kept on, but it’s way too powerful to give players access to server side scripting in the official universe. I’d be happy to be proven wrong ^^

Nope, I mean a subset of the scripting API on Live public servers…

Wouldn’t it be nice if we could create our own content on the public planets we have now with scripts vetted or running using a harmless subset of the scripting API?

We could then create interactive dungeons and such. To keep such things limited to creative mode planets only would be a crying shame in my book.

It’d be nice, yeah :slight_smile:

Lol Minecraft has creative mode…but Minecraft isn’t a online game to start with… 8 people is all that can play online. I agree with you though creative mode won’t destroy the game.actually it’s 30 my mistake

Minecraft has servers that hold more players than we can hold on our planets in boundless and some even have them connected via hub worlds that work similar to how our portals work. Youtube has plenty of videos of them.

Edit: It all depends on how you chose to host them and how much you are willing to spend.

Further Edit: Just checked the service I use for my ark server and I can get a 250+ person vanilla minecraft server for $80 a month.

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30 players

A single multiplayer game can host a maximum of 30 players , and can connect players across all supported Minecraft : Education Edition platforms. All players will need to be running the same version of Minecraft : Education Edition to be able to host and join worlds together .and online server is 10…I just went to their site and that’s what I read…playing Minecraft isn’t like boundless at all

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Now this is for the real game, not the education edition that seems to be designed to be limited.

“** Minecraft : Education Edition is an educational version of Minecraft specifically designed for classroom use. It is being developed by Mojang AB and Xbox Game Studios and contains features that make Minecraft easy to use in a classroom setting.”

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Yeap there you go boundless wins by a mile…It’s a true online experience u can have outside the classroom. With random people around the world…how awesome is boundless right now

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You got me. Well played, good Sir. Well played!

image

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Any chance on getting the message “time” to display in the users local time?

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So, a regular-sized Boundless world with about the same capacity would cost roughly $40/mo.

JUST IN CASE the Boundless Gods are listening… I’d be OK with these price points.

It’s a bit hard to determine since minecraft and boundless are vastly different. Could cost more per player slot, could cost less.

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Lol…no one wins everyone has different views… that’s what’s awesome about forums

I don’t get it, what am I missing here?

Peyago says that (java) minecraft can host 250+ players on a single server, how is that not a true online experience you can have outside the classroom. I don’t see how different views can change that :smiley:

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It’s ok if u don’t…

Right, but I’m OK with making a rough comparison here. And if Boundless servers of comparable size were maybe $5 over/under I personally think they’d be in a pretty good spot.