Yeah I think this is maybe what the plan is, maybe some loot chests will appear @Vansten
I havnt tested but i think the point is that regen DOSENT work on the ash
Than this reclaim means zilch to me great for people who don’t have GC or play on the daily tho.
Why are you so against people finding ashy versions of your old builds though? If you don’t mind me asking.
What I do know for sure is the area I reclaimed yesterday, the ash is regening on the normal cycle. So I do not think the plan is to have the builds remain. Otherwise you still end up with planets crowded with old builds. And you are changing the definition of what is natural on the planet because is has to be modified for every piece of ash that is left after a reclaim.
Ok then, nevermind my statements ahah.
Majority of my builds have never been meant for anyone else. So why should they be now. You won’t find very many screenshots of my builds on these forums and the ones that are up don’t even exist anymore or are being dismantled as I move everything to my new place. I paused my work in hopes of not having to waste aoe hammers on breaking everything apart
I think we need to find a way to make this feature Free or very low cost. I prefer it that people can abuse it a little bit than seeing ghost place where someone would have decided to not use it because of the reclaim cost.
Maybe by increasing the cooldown before you can reclaim depending of how many items is in the storage itself would be a better way to do it.
Maybe having a limit of reclaim a day wouldn’t hurt in addition so it’s not abusing the single beacon reclaim over and over tor educe the cooldown time.
Edit: In this scenario you could always add the option to use cubit to instant reclaim the beacon storage.
I do have an argument here: if your beaconed area consists of several rooms and at least one of them is a “shop” linked with a portal to some hub, it may happen that people are visiting your shop and you can not see them, if you are in a different room. When you start the reclaim, the shop may disappear before your beacon plot as the last one is handled, and - as I already mentioned - the shop portal also will be deleted, leaven visitors trapped in your beacon reclaim area. This is fun, isn’t it
People show up on the compass. I can’t be the only one to pay attention to it showing people. Only time I ever really see more than one on it is when I’m on an exo. And heck usually I don’t see anyone on my compass. So like I said you’ll see people just a matter of paying attention to your compass. Also why leave the portals open if you’re going to reclaim. I know it’ll close them for you. Just seems like something that you would do before you reclaim tho.
Sorry to insist on this, but I can not find that force function. Your image is identical (the GUI, not your avatar) to mine. I do not see a force.
OK, good arguments! A bit of careful planning for the reclaim is a good thing.
This is only available on test so you need to be on test first to see it. If you are on test then if you look at the master control beacon of YOUR build (not one where you have permissions) it is under the options tab. Reclaim Beacon.
I wouldn’t agree with this. This feature primarily exists to protect player assets so they will come back to the game. We shouldn’t put any gate in front of it stopping use in these types of situations.
I could maybe see a fee is added later but I still think that pushes it away from the intended use - protect player assets.
As I mentioned to James a while ago when we were talking about this feature a small fee “50 cubits” like he was thinking might be ok. In the end I don’t see any fee is required.
I think you are right that this might actually help clean up some older beacons that people know they don’t use but just didn’t want to deconstruct.
I think it should only reclaim player placed blocks. If a person wants to mine tons of stuff and then place it again in a beacon and try to use this feature then let them waste their time. Or place a lot of storage and then fill it, etc.
Wait to see how people try to exploit this - if anyone really does - and then put the restrictions around that use case. Keep it an optional add to the beacon with a tutorial maybe teaching new people and just see how it is used.
At most put a time limit around it that you can’t use it and reclaim and use it and reclaim over and over. This is a one time usage things so an easy multi-day time out will block players from taking advantage of it.
We need it simple - give to all people GC or not. Easy to add and use. End of story… give it time to see where things go bad and course correct - exactly like with buffers, settlements, and all the other features in this game.
We should keep things simple. Let it reclaim everything. Players that are manually doing this stuff can set another beacon to home and warp there for free.
I think if manually reclaiming a beacon it should be required that it’s not a home beacon. Obviously if it’s involuntary(beacon dying) that wouldn’t be a requirement
Well actually i think it might no be a good idea, if someone wants to take a breaks and knows hes not gonna be back in times for refuel he can’t reclaim his home beacon right away. He would need to wait for the beacon to go out of fuel.
I agree
And if you are a newer player and only have one base and want to move, why should you have to do it the old way just because it is your home beacon? Not everyone is going to want/have multiple builds so they could have a single build and should still have the option to move if they want to.
You only need one plot. Guess I’m just thinking people scout out a new place first and put down a beacon. But guess that follows how the “old” way works. But still can’t really imagine claiming my only place and not having an area set up since I wouldn’t be able to go mine or hunt etc
@Gorillastomp as for a person taking a break and won’t be able to refuel don’t see how that would really be an issue since they don’t need the items on them since they’ll be saved by this feature now. But I suppose it would free up space in the town they are in if the neighbors don’t have plot protection on. Which tends to be the case now(I have places I can’t give people because of pp and can’t get ahold of them)
I figured as much. Thought I’d ask tho
If ya want I can give you back whatever you lost. It wouldn’t be any trouble for me at all.