Testing 245: Sovereign Worlds!

I can’t tell you how they’ll do it but there is categorization by Tier, yes.

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However, strictly speaking, I could make a lush profile world with T7 biomes I think. Again, not sure what they’ll do.

As a spoiler, here’s the names of some T7 ones:

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Thanks, that is very interesting! :+1:

Pitfall_field… yeah, I’d place all my coin on what THAT one is, and they sure named it right! :face_with_symbols_over_mouth::rofl:

Mount_doom sounds like a good name for a new base. :smiling_imp:

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Agreed, it would be helpful to be able to do that. Not sure how much of this stuff they’ll let us pick but would love to know.

As you probably saw in my response to boundmore it’s possible to use whatever biomes you want within the world builder itself, regardless of profile. I’m not sure what Ross meant when he said arid but I’m guessing it has to do with temperature, humidity, and vegation (none of which I’ve messed with or know much about) combined with certain biomes and prefabs.

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See here I thought floating_island_paradise sounded good XD

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not for evil paka lol

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If they confirm we can have input on types of biomes I’d be happy to take the hours required to make a big post with a full list and visualization of the different pre-made biomes, just so people can make an informed decision. However I’m definitely not going to waste the time doing that if all we get to pick is the profile and we don’t get biome control :sweat_smile:

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Is this what you thought pitfall field would be?

Also here’s mount doom.


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@Clexarews - The one on top, those stone barrens filled with potholes like around TNT Kol… though there have been some exos with a sort of exaggerated version (not barren though) that are even worse, now that I think about it, where I’ll be walking along screenshotting and fall to my death from lack of attention. :skull:

:smiling_imp:

Well, Nice Paka IS sort of building a floating island paradise now! :angel: … Or a floating massive eyesore, depending on your tastes, I suppose… :scream_cat:

Anyways, mentioned before, but it is the biomes I’m likely to drop a little money on trying to get a good profile for myself, for my gem world… looking at it as a long-term investment, if I roll a great one first, perfect, will stick with that, but if it looks like I have only 20k total emeralds (or tiny hotspots if I can’t scan) in lava pits, that isn’t really worth keeping for my purposes. It will be a little footwork to scout of course, unless can get the scanner on it right away to pull the totals. If we can’t pick and they put a very low limit on how many we can do, that might back me off trying a gem type, but still may give it a shot.

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While I’m sharing things, and apologies for going off topic here…

This is the work that goes into 1 palette.

This one is for umbris worlds.

The visualization looks like this (so I get why folks say they’re too red):

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But the math to cause the color variation looks like this (apologies for not being able to scroll out far enough to get this all in one shot…



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Islands Above a ocean of Lava XD

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someone show me all of them. i know about mount_doom but nothing else.

I won’t do them all but to wet your whistle here’s…

floating chaos with umbris palette:

bridge islands with a rift palette:

floating island paradise with a blink palette:

Edit that I totally maintain what I said earlier, gimme that floating island paradise!

Edit2: Adding one more b/c it’s sweet looking. Wave wall biome with metal-5 palette.

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with a transformation tool, there are 62 total colors available for rocks.

Feel I will wait till we have much more control over the look of our world, If i was going to buy a custom world (and i would really want to someday) I would ideally want total control with a world editor, and the ability to change things later with world edits and upload them to the world, think minecraft and the world edit features. One of my favourite thing to do on servers was terrain modification, improving and adding crazy features, or cave systems.

I hope one day we will see this evolve into worlds with custom rulesets, perhaps pvp worlds or dungeon worlds we can create for the community, or mini game areas of worlds, ect ect, the skys the limit on where they can take this long term.

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So… You looking for work?

As there was some mention of it above:

Biomes do not dictate resources (such as seams and mushrooms), that is tied to the world profile (lush, blast etc) and tier of world. A Tier 7 biome on a lush world would never spawn Rift or Gems. Hope that clears some things up

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Great then if these are possible the developers can let us select all 61 colors for any rock.

Thanks!! :slight_smile: Question though, if the world and tier profile are correct for the resource you are going for, then the biomes could influence how MANY of that resource you get though? For example, if the Arid world type weighted it in favor of having desert biomes, then pairing that with a T6 burn could in theory increase the odds of a higher ruby count, or if you had a water-heavy biome profile, you could increase the number of emerald/amethyst on a toxic/corrosive? So though the resource types are tied to the resource and tier profile, the biomes do play into where on that planet they spawn, how many total there are? (I’ve seen gem counts on exos of the same type and tier range from 10-20k up well into the hundreds of thousands based on what biomes are there, so if we can chose a biome profile on top of the world type and tier, it would seem to weight rolling a world with a resource we want heavily in our favor)

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@james I never got a world. Is this still in testing?

Yep. They haven’t made an announcement yet that the first batch has been retired. I think that’s going to happen to test reclaiming and then the second batch will be done.