Yep, and with quite a few bugs to solve we might see a bunch more rounds of testing planets!
Heck, I would not be surprised this is gonna take a bit longer than WS expected and that other parts of the game they were working on will be ready for testing by then, so yeah, I’m expecting a Testing 247: furniture and beacon goodness! As per Ross’ teases! 
Honestly I have a few concerns about Creative Worlds and I debated if I even wanted to mention them at all, I’m going to, but the fact that I wanted to keep my mouth shut after it would release is kinda telling. Yes, of my impatience mostly but am sure I’m not the only one who had hoped for a earlier release!
Anyway, here goes:
If Creative Worlds are a way to lure in more people to Boundless which I feel it is, one has to wonder if this is going to be wanted by people who haven’t played the normal game for long OR at all.
Would it not be a good idea to give players on creative worlds some items before they enter the world. Normally you will have a totem already, give them a wayfarer (they can give it to themselves anyway) totem, a light source as well. But also either give them items such as beacons, world controls and beacon fuel OR even better, automatically place those when they first enter the creative world. Will make the start much easier.
Perhaps also do a preset skillpage. Maybe the most used ones first, power, run speed (people dislike the run speed when they start out, having it upped right away before they learn how to do such a thing might be a good idea). The whole tutorial has to be totally different for a Creative World.
I also feel that it might be a good idea to develop the locally run creative worlds more, and allow a player to start on one of those right after first starting the game. Then after a certain point mention they can rent a server which will allow more players, connection to main universe, etc. as well.
The way it is now, seems ehmm, tacked on, basically it is of course, but I dunno how to make myself clear.
Do people think some new players might want to go creative right away? Skipping the whole survival thing?
An option to start a new game would then ask survival or creative? The difficult bit would be that currently those are servers run remotely (or as in the prototype locally), not sure how easy this is gonna be to implement.
All in all I do think this is a great addition to the game, but it won’t be for newer players in it’s current state, new players would not know about world control, beacons, etc. and in creative it’s not that important until they have really gotten hooked! 