Im sure I speak for everyone when I say I am going bonkers waiting lol. It will be well worth the wait for the update for sure! I’m dreaming of sovereign worlds at night lmao!
Keep up the good work guys cant wait to see and purchase several sovereign worlds!
1 Like
Spoodle
August 21, 2020, 7:07pm
662
Yep. Hate all this waiting Soon is not soon enough!!
Kidding, I can wait for good things
1 Like
@Spoodle me over sovereign worlds LMAO
2 Likes
Spoodle
August 21, 2020, 7:32pm
664
Seriously!! I don’t know what the planet will look like, but I already know exactly what 2 towns/cities will look like there
3 Likes
james
August 25, 2020, 8:32am
665
Sorry missed this. Is this a request for a new creative world?
If you need anything tested, can you reinitialise my world as well? Happy to help test where I can.
Unless of course, you want to test the purchase / set up process, then I’m definitely happy to help test that out too
7 Likes
We need @bucfanpaka to do a dance to the gods to release us from our misery and release the update LOL she has good luck the exos and meteors lol.
1 Like
Ah yes, could do a nice summoning dance along with roadrunner sacrifice…
WS Studio: Arggh, here we go. Better get some coffee, going to be a long day…
And perhaps some begging and pleading?
WS Studio: … Better make that something stronger than coffee.
Hmm, maybe it even calls for a completely absurd and pointless photo edit!
WS Studio: Yeah, I’m locking myself in the WC over here for the rest of the day, knock if you need me.
(bucfanpaka’s Luck stat -10, meteor storm incoming!)
5 Likes
Odeon
August 25, 2020, 1:20pm
670
2 Likes
I did request for a creative world from the appliance sheet. I never had a confirmation of it being online at some point.
If you could add it for this week-end so i can take a look at it.
Kal-El
August 26, 2020, 6:45pm
672
Test servers are offline. . . maybe an update to test coming soon???
8 Likes
james
August 26, 2020, 8:19pm
674
Updated OP with details of Testing 246.5. The main changes are:
Addition of the Creative-Survival portals. See the Overview for details.
Addition of a Redeem tab in the Shop for manually extending the duration of your world.
james:
Testing 246.5:
Overview:
Added a new Creative Bridge Conduit for exclusively creating portals between Creative and Survival worlds.
Creative Bridges must be 2x8.
Creative Bridges do not require fuel.
Creative Bridges can only travel 1 Blinksec.
When a Citizen enters Creative via a Bridge, all other Bridges will return them to the original entry point.
A Citizen can also always Warp to the “Last Survival Location” which will also return you to the original entry point.
A Citizen can also always Warp home.
Portals can be created within and between any Creative world unlimited by distance.
Warping into Creative is free.
Warping out of Creative calculates the cost as if you were warping from your point of entry.
Creative Worlds:
Added portals between Creative and Survival Worlds:
Added a new Creative Bridge Conduit block.
Creative Bridges are used to semi-permanently connect Creative and Survival worlds together with Portal like behaviour.
Creative Bridges are strictly between a Creative World and the standard Survival World that it orbits.
Creative Bridges are limited to 1 Blinksec.
Creative Bridges are a fixed size and shape. They must be vertical 8-high 2-wide.
Creative Bridges do not require fuel.
Creative Bridges allow a player to move from Survival into Creative, but returning from Creative to Survival through a Creative Bridge will always take you back to the Creative Bridge that you first used to enter Creative - no matter how you move around between Creative worlds.
If the Creative Bridge you used to enter Creative mode is closed, removed, reclaimed, or if you Warp from Survival into a Creative mode without using a Creative Bridge, then all Creative Bridges will be “cloudy” and unusable from Creative and will direct you to use a Warp to get back to Survival. (Following the new “free warp to leave back to where you last were in Survival” instead.)
Interacting with a Creative Bridge on a Creative World will provide an interface to extract a “Creative Bridge Token” similar to a Portal Token. This token is added to your Creative Inventory. These tokens can be traded with other players on Creative Worlds.
Interacting with a Creative Bridge on a Survival World will then display your Creative Inventory , allowing you to extract a Creative Bridge Token into the Creative Bridge Conduit to connect the bridge. The Creative Inventory is locked down so that the only action possible is to move Creative Bridge Tokens between the Creative Inventory and the Creative Bridge Conduit token input slot.
Creative Bridge Tokens cannot be dropped, and will not appear in any Beacon Reclaim inventory (not because it would allow an exploit, but because a Creative Bridge Token in a Survival inventory is useless) and thus will also not show any Buy/Sell tabs in Knowledge or be usable in Buying/Selling Plinths.
Updated Warp behaviour for Creative Worlds:
Warping to a Creative World is always possible - for free - no matter where your character is.
Note: It’s free because no survival advantage can be gained by it. You can’t gain any resources and you must return to the same survival location.
A new Location is present in the Warp Conduit menu when on a Creative World (or the Sanctum after last being on a Creative World) which allows you to warp back out of Creative - for free - to the last location on a Survival (non-creative) world you were on.
If your last world was a Sovereign world where you have lost permissions or that is Locked or terminated, then you’re returned to the permanent world it is/was connected to.
If your character has never been on a Survival world; if you started a new character and began life directly on a Creative world you or a friend were on then this will instead take you - for free - to the capital (or a random location if there is no capital) of the world that orbits your Creative home-world.
Note: Testing branch characters which were last on a creative world will need to enter a survival world normally before testing this correctly.
Warping from a Creative World to any other location will measure distance and calculate the Coin cost based on the last Survival world you were on. (Or for the case that the character has never been on a Survival world, similarly calculated based on the world your Creative home-world orbits). Effectively this is preventing any possibility of cheap-travel abuse via a network of Creative Worlds as travel to, and between Creative Worlds is free, but if you attempt to warp to a nearby Survival world, you will have to pay the cost as though you were still back in Survival where you came from.
Updated Portal behaviour for Creative Worlds:
Adjusted portal mechanics for Creative Worlds so that like with Warps, the distance between Creative Worlds does not matter and Portals of any size can be opened between any two Creative Worlds.
New characters can start on Survival, Creative or Sovereign Worlds.
Characters can set their Beacon Home to any Survival, Creative or Sovereign Beacon.
Added toggle for wild-creature spawning on Creative Worlds. This only controls the ambient creatures that spawn in the wild; creatures from meteorites are unaffected.
Added toggle for meteorite spawning on Creative Worlds. This includes the Gleambow Augment for a Totem which will not work if disabled too.
GUI + HUD:
Added a REDEEM tab to the SHOP.
The Redeem tab allows users to extend the duration of Creative or Sovereign worlds.
You can extend a world you own, a world in your World list, or the world you’re currently on.
You do not need to be the owner of a world to extend it’s duration. This allows players to collectively pay for a world and also gift extensions.
The Redeem tab will show a history of keys redeemed.
There are also a couple of known issues:
james:
Known Issues:
Havran I (euc1_t0_0) is currently offline. It will not be back online today. If you’re stuck on this world then Warp to another or create a new character.
Creating and transiting a Warp will kick the player to the Sanctum after arriving on the destination world. You can work around this by using the Warp in the Sanctum directly.
These will be fixed ASAP.
18 Likes
james:
Warping from a Creative World to any other location will measure distance and calculate the Coin cost based on the last Survival world you were on. (Or for the case that the character has never been on a Survival world, similarly calculated based on the world your Creative home-world orbits). Effectively this is preventing any possibility of cheap-travel abuse via a network of Creative Worlds as travel to, and between Creative Worlds is free, but if you attempt to warp to a nearby Survival world, you will have to pay the cost as though you were still back in Survival where you came from.
If the portals don’t allow you to warp to any other location aside from where you entered Creative, how does this even take effect?
Kal-El
August 26, 2020, 8:38pm
676
@james If you need us to request our test creative planets be unlocked, this my request.
1 Like
“creative bridges” always return you to the creative bridge you used to enter creative, any portal within creative can only go within the creative worlds and no restrictions, and warps also have no restrictions.
warps when you are on a creative world, or in sanctum after having last been on a creative world gain an extra Location to warp to which is always free to take you back where you came from in a survival world; but you dont have to use it
9 Likes
This would refer to placing down warp conduits or warping from sanctum perhaps to locations that are close by to the new creative planet you end up on.
Marrash
August 26, 2020, 9:10pm
679
Seems like another set of really positive patch notes. You guys are smashing this.
9 Likes
Who had the testing planet “Jeye”?